Files
5.24BuYu/Assets/MyGame/aa/Game/DefaultBJEvent.cs
T
2026-06-18 19:33:39 +08:00

22 lines
436 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
public class DefaultBJEvent : BJEventBase
{
//public PlayableDirector playableDirector;
//private void Awake()
//{
// playableDirector=GetComponentInChildren<PlayableDirector>();
//}
public void BJ()
{
CallBJ();
}
public void TimeLineEnd()
{
ManualFinishBJ();
}
}