45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using Assets.MyGame.Scripts.Net.WebResponses.ChineseChess;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class UIChineseChessDefeated : SubUIBase
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{
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public Button JiXuYouXi;
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public Button FanHuiDaTing;
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public TextMeshProUGUI coinCount;
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public override void Awake()
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{
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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protected override void OnShow(object args = null)
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{
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base.OnShow(args);
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coinCount.text = "-" + ((ChineseChessMainPanel)uIManager.parentUIBase).roomData.gold;
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JiXuYouXi.onClick.RemoveAllListeners();
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JiXuYouXi.onClick.AddListener(() =>
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{
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uIManager.CloseAll();
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WebSocketSendList.GetRoomListChineseChess(1);
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});
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FanHuiDaTing.onClick.RemoveAllListeners();
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FanHuiDaTing.onClick.AddListener(() =>
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{
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UIManager.Instance.Close(UIPanel.MainGamePanelZGXQ);
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});
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}
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}
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