Files
5.24BuYu/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs
T
2026-02-13 19:23:01 +08:00

34 lines
1020 B
C#

using Assets.MyGame.Scripts.Net.WebResponses.ChineseChess;
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UIChineseChessSetCoin : SubUIBase
{
public TextMeshProUGUI tmp_CurrGlod;
public TMP_InputField tmpInput_Coin;
public Button btn_Enter;
public override void Awake()
{
base.Awake();
}
public override void Show(object args = null)
{
base.Show(args);
if (args != null)
{
var v = (ChineseChessGameClassList.ChessGameRoom)args;
tmp_CurrGlod.text = GameManager.Instance.user.assets.gold.ToString();
btn_Enter.onClick.RemoveAllListeners();
btn_Enter.onClick.AddListener(() =>
{
WebSocketSendList.SelectGlodChineseChess(v.roomId,Convert.ToInt32( tmpInput_Coin.text)<100?100: Convert.ToInt32(tmpInput_Coin.text),GameManager.Instance.user.id);
});
}
}
}