20 lines
483 B
C#
20 lines
483 B
C#
using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class MonsterDataBase : CharactersDataBase
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{
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public float die_Score;
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public bool isDie;
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public FishTypeConfig fishTypeConfig;
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public MonsterMoveLine moveLine=new MonsterMoveLine();
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public MonsterDataBase(MonsterHealthBase health) : base(health)
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{
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}
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public MonsterDataBase() { }
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}
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