34 lines
653 B
C#
34 lines
653 B
C#
using Assets.MyGame.Scripts.Net;
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using Assets.MyGame.Scripts.Net.API;
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using Assets.MyGame.Scripts.Net.WebResponses;
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using Newtonsoft.Json;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class GameMainPanel_XJMH : GameMainPanel_FishBase
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{
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//public GameObject turretParent_Left;
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public override void Awake()
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{
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//sceneName = "XJMH";
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base.Awake();
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}
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public override void Start()
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{
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base.Start();
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}
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}
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