Files
5.24BuYu/Assets/MyGame/aa/UI/Home/Sub/UIHome_BY_SettingPenel.cs
T
2025-12-13 18:18:28 +08:00

33 lines
915 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIHome_BY_SettingPenel : SubUIBase
{
public Button btn_ExitGame;
public Slider slider_AudioMusic;
public Slider slider_AudioEffect;
public override void Awake()
{
base.Awake();
btn_ExitGame.onClick.AddListener(() =>
{
Application.Quit();
});
slider_AudioMusic.value = PlayerPrefs.GetFloat("AudioMusic");
slider_AudioEffect.value = PlayerPrefs.GetFloat("AudioEffect");
slider_AudioMusic.onValueChanged.AddListener((a) =>
{
PlayerPrefs.SetFloat("AudioMusic", a);
PlayerPrefs.Save();
});
slider_AudioEffect.onValueChanged.AddListener((a) =>
{
PlayerPrefs.SetFloat("AudioEffect", a);
PlayerPrefs.Save();
});
}
}