50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using Assets.MyGame.Scripts.Net;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class RegisterPanel : SubUIBase
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{
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public TMP_InputField tMPInput_UserName;
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public TMP_InputField tMPInput_Password;
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public TMP_InputField tMPInput_QueRenPassword;
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public TMP_InputField tMPInput_SFZName;
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public TMP_InputField tMPInput_SFZID;
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public TMP_InputField tMPInput_YZM;
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public Image img_YZM;
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public Button btn_Register;
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public override void Awake()
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{
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base.Awake();
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btn_Register.onClick.AddListener(() =>
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{
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APIRequestList.Register(new Assets.MyGame.Scripts.Net.APIRequest.Objs.RegisterObj
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{
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mobile = tMPInput_UserName.text,
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passWord = tMPInput_Password.text,
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realName = tMPInput_SFZName.text,
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iDCard = tMPInput_SFZID.text
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}, usertoke =>
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{
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WebSocketManager.Instance.Connect(SocketType.login);
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(uIManager.parentUIBase as UILoginPanel)?.Succeed();
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});
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});
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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