Files
5.24BuYu/Assets/MyGame/aa/UI/Game/ChineseChess/UIChineseChessSetCoin.cs
T
2026-06-27 02:19:21 +08:00

55 lines
1.4 KiB
C#

using Assets.MyGame.Scripts.Net.WebResponses.ChineseChess;
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UIChineseChessSetCoin : SubUIBase
{
public TextMeshProUGUI tmp_CurrGlod;
public TMP_InputField tmpInput_Coin;
public Button btn_Enter;
private ChineseChessGameClassList.ChessGameRoom roomData;
public override void Awake()
{
base.Awake();
}
public override void Show(object args = null)
{
base.Show(args);
if (args != null)
{
roomData = (ChineseChessGameClassList.ChessGameRoom)args;
tmp_CurrGlod.text = ChineseChessMainPanel.FormatGold(GameManager.Instance.user.assets.gold);
btn_Enter.onClick.RemoveAllListeners();
btn_Enter.onClick.AddListener(OnEnter);
}
}
private void OnEnter()
{
SendGold();
}
/// <summary>
/// 超时自动确认(使用当前输入值或默认100)
/// </summary>
public void AutoConfirm()
{
SendGold();
}
private void SendGold()
{
if (roomData == null) return;
int gold = string.IsNullOrEmpty(tmpInput_Coin.text) ? 100 : Convert.ToInt32(tmpInput_Coin.text);
if (gold < 100) gold = 100;
WebSocketSendList.SelectGlodChineseChess(roomData.roomId, gold, GameManager.Instance.user.BaseInfo.number);
}
}