65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
using Assets.MyGame.Scripts.Net.WebResponses.ChineseChess;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UIChineseChessCreateRoom : SubUIBase
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{
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public Button btn_CreateRoom_Hei;
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public Button btn_CreateRoom_Red;
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// Start is called before the first frame update
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public override void Awake()
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{
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base.Awake();
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//btn_CreateRoom.onClick.AddListener(() =>
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//{
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// WebSocketSendList.CreateRoomChineseChess(new Assets.MyGame.Scripts.Net.WebResponses.ChineseChess.ChineseChessGameClassList.CreateRoomParam
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// {
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// gameType=1,
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// });
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//});
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}
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protected override void OnShow(object args = null)
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{
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base.OnShow(args);
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if (args != null)
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{
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var v = (ChineseChessGameClassList.ChessGameRoom)args;
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btn_CreateRoom_Hei.onClick.RemoveAllListeners();
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btn_CreateRoom_Red.onClick.RemoveAllListeners();
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btn_CreateRoom_Hei.onClick.AddListener(() =>
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{
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WebSocketSendList.CreateRoomChineseChess(new Assets.MyGame.Scripts.Net.WebResponses.ChineseChess.ChineseChessGameClassList.CreateRoomParam
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{
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gameType = 1,
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gold = 1000,
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password = "123456",
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roomId=v.roomId,
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userId= GameManager.Instance.user.id
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});
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});
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btn_CreateRoom_Red.onClick.AddListener(() =>
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{
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WebSocketSendList.CreateRoomChineseChess(new Assets.MyGame.Scripts.Net.WebResponses.ChineseChess.ChineseChessGameClassList.CreateRoomParam
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{
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gameType = 2,
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gold = 1000,
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password = "123456",
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roomId = v.roomId,
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userId = GameManager.Instance.user.id
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});
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});
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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