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@@ -48,6 +48,8 @@ public class BJEventBase : MonoBehaviour
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public float coinFlyDuration = 0.5f;
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/// <summary>金币之间到达的间隔时间(秒)</summary>
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public float coinArrivalInterval = 0.1f;
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/// <summary>是否显示加分飘字特效(dieFXPrefabAwardTmp_AddScore);false=只加分不飘字</summary>
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public bool showAddScoreFX = true;
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// ==================== 回调 ====================
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public Action JiaFen; // 加分完成回调(回加到玩家金币)
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@@ -351,7 +353,7 @@ public class BJEventBase : MonoBehaviour
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// 加分弹出特效 + 音效
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Transform parent = tMP_Score != null ? tMP_Score.transform.parent : transform;
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GameObject addScorePrefab = CreateFishManager.Instance.dieFXPrefabAwardTmp_AddScore;
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if (addScorePrefab != null)
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if (showAddScoreFX && addScorePrefab != null)
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{
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var inst = Instantiate(addScorePrefab, parent.position + Vector3.up * 60, Quaternion.identity, parent);
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// 优先用 ScoreNumScrollEvent 组件,按 isSelf 切换金/银币样式
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@@ -1,7 +1,9 @@
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using Assets.MyGame.Scripts.Net.APIResponses.Enum;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Random = UnityEngine.Random;
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/// <summary>
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/// 爆裂金鲨 Boss 爆奖事件。
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@@ -40,6 +42,8 @@ public class BaoLieJinShaEvent : BJEventBase
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Action<int> action, Action action1 = null)
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{
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base.Init(goldCount, posID, paobei, fishScore, beishu, action, action1);
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// ⭐ 关闭加金币飘字特效(dieFXPrefabAwardTmp_AddScore),只加分不飘字
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showAddScoreFX = false;
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// 不在此处启动协程,等待 Boss 通知(TriggerExplosion)
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}
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@@ -123,6 +127,25 @@ public class BaoLieJinShaEvent : BJEventBase
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// → DelayThenScore → StartAddScore → MoveToSit → OnScoreEnd → JiaFen → die
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}
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/// <summary>
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/// 重写 BigPrize:用 BossGlodCoinNotFish 分包(不关联场上鱼),
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/// 避免 BossGlodCoinRandrom 从场上随机选普通鱼在各自位置掉金币,
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/// 导致"全屏随机位置死飞机爆奖"。爆炸范围鱼的爆奖已由 TriggerExplosion 处理。
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/// </summary>
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public override List<RedPacketRecord> BigPrize(int min = 10, int max = 15)
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{
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if (layeredPool == null)
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layeredPool = new LayeredPool(maxScore, scoreCount > 0 ? scoreCount : 1);
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var v = layeredPool.BossGlodCoinNotFish(Random.Range(min, max) + 1);
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int totalAmount = 0;
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if (v != null) foreach (var r in v) totalAmount += (int)r.Amount;
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Debug.Log($"[BaoLieJinSha] BigPrize: maxScore={maxScore} scoreCount={scoreCount} records={(v != null ? v.Count : 0)} totalAmount={totalAmount}");
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return v;
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}
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/// <summary>
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/// 重写 OnScoreEnd:bjEndUI 直接用 _totalCoin(long 精确值)显示。
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/// maxScore 是 int,可能截断 long 总金币,所以用 _totalCoin 传给 bjEndUI。
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+2
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@@ -438,6 +438,7 @@ MonoBehaviour:
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coinFlyDuration: 0.5
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coinArrivalInterval: 0.1
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isSelf: 0
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currScore: 0
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@@ -478,6 +478,7 @@ MonoBehaviour:
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neiDir: 1
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scoreStartDelay: 0.5
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tMP_BeiShu: {fileID: 2405853204840994603}
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explosionCenter: {x: 0, y: 0, z: 0}
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@@ -6,6 +6,7 @@ using System;
|
||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
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@@ -54,6 +55,12 @@ public class RotatePan_XJMH : BJEventBase
|
||||
private Tween _waiTween;
|
||||
private Tween _neiTween;
|
||||
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||||
/// <summary>UI 画布(用于世界坐标→UI 坐标转换,懒加载)</summary>
|
||||
private Canvas _uiCanvas;
|
||||
/// <summary>爆炸中心(世界坐标,由 Boss 传入=飞船死亡位置)</summary>
|
||||
[HideInInspector]
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||||
public Vector3 explosionCenter = Vector3.zero;
|
||||
|
||||
/// <summary>内层选项(服务端下发,OptionId=索引)</summary>
|
||||
private BossKillOption _innerOpt;
|
||||
/// <summary>外层选项(服务端下发,OptionId=索引)</summary>
|
||||
@@ -70,6 +77,19 @@ public class RotatePan_XJMH : BJEventBase
|
||||
Action<int> action, Action action1 = null)
|
||||
{
|
||||
base.Init(goldCount, posID, paobei, fishScore, beishu, action, action1);
|
||||
if (_uiCanvas == null && UIManager.Instance != null && UIManager.Instance.uiRoot != null)
|
||||
_uiCanvas = UIManager.Instance.uiRoot.GetComponent<Canvas>();
|
||||
var rect = GetComponent<RectTransform>();
|
||||
if (_uiCanvas != null && rect != null)
|
||||
{
|
||||
Vector2 uiPos = CoordinateTransformation.WorldPos_ToCanvas(explosionCenter, _uiCanvas);
|
||||
rect.anchoredPosition = uiPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 兜底:直接用世界坐标
|
||||
transform.position = explosionCenter;
|
||||
}
|
||||
ParseOptions();
|
||||
StartCoroutine(RotateThenScore());
|
||||
}
|
||||
|
||||
@@ -25,12 +25,20 @@ public class XingYunFeiDie_BOSS : MonsterControl_BossBase
|
||||
action_effect_DieAward = (o) =>
|
||||
{
|
||||
if (obj == null) return;
|
||||
|
||||
// ⭐ 克隆位置 = 飞船死亡位置
|
||||
Vector3 diePos = transform.position;
|
||||
foreach (var item in CreateFishManager.Instance.currGameType.list_Sits)
|
||||
{
|
||||
if (item.user == obj.userId)
|
||||
{
|
||||
var v = o.GetComponent<BJEventBase>();
|
||||
|
||||
// 设置爆炸中心为死亡位置
|
||||
var evt = v as RotatePan_XJMH;
|
||||
if (evt != null)
|
||||
{
|
||||
evt.explosionCenter = diePos;
|
||||
}
|
||||
v.Init(
|
||||
obj.gold, // goldCount(最终回加金币)
|
||||
item.posID, // posID(击杀者座位)
|
||||
|
||||
Reference in New Issue
Block a user