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@@ -105,15 +105,14 @@ public class RankLineItem : MonoBehaviour
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foreach (var gift in giftItems)
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{
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string imageUrl = gift.product?.imageUrl;
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int propType = gift.product?.type ?? 0;
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int count = gift.isRandom ? gift.minCount : gift.count;
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// product 为空时,用 otherId 查道具表
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if (string.IsNullOrEmpty(imageUrl) && !string.IsNullOrEmpty(gift.otherId))
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// GiftConfig 已移除 product,道具图标与类型通过 otherId 查道具表
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string imageUrl = "";
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int propType = 0;
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if (!string.IsNullOrEmpty(gift.otherId))
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{
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var propConfig = GameManager.Instance?.gameConfig?.propConfig;
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var match = propConfig?.Find(p => p.number == gift.otherId);
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var match = GameManager.Instance?.gameConfig?.propConfig?.Find(p => p.number == gift.otherId);
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if (match != null)
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{
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imageUrl = match.imageUrl;
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@@ -5307,7 +5307,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6624374362400250868}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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@@ -85,17 +85,17 @@ public class UIHome_BY_ServicePanel : SubUIBase
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{
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if (msg.senderType == 1)
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{
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// 用户消息
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var green = Instantiate(dialogGreenPrefab, dialogPrefabParent);
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green.showAvatar = true;
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green.SetMessage(msg.content);
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if (green.waitMessage != null) green.waitMessage.SetActive(false);
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}
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else
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{
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// 客服消息
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var orange = Instantiate(dialogOrangePrefab, dialogPrefabParent);
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orange.showAvatar = false;
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orange.SetMessage(msg.content);
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if (orange.waitMessage != null) orange.waitMessage.SetActive(false);
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}
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}
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@@ -179,9 +179,9 @@ public class ZhanLing_Panel : SubUIBase
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if (sz != null && _userData.isSupreme) giftType |= LevelGiftType.ZhiZun;
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item.Init(
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nf?.product?.imageUrl ?? "", nf?.count ?? 0,
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lx?.product?.imageUrl ?? "", lx?.count ?? 0,
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sz?.product?.imageUrl ?? "", sz?.count ?? 0,
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ResolveGiftImageUrl(nf), nf?.count ?? 0,
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ResolveGiftImageUrl(lx), lx?.count ?? 0,
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ResolveGiftImageUrl(sz), sz?.count ?? 0,
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lv.level, giftType, isClaimed,
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nf?.type ?? 0, lx?.type ?? 0, sz?.type ?? 0);
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}
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@@ -201,9 +201,9 @@ public class ZhanLing_Panel : SubUIBase
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if (sz100 != null && _userData.isSupreme) giftType100 |= LevelGiftType.ZhiZun;
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levelGiftitem_100.Init(
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nf100?.product?.imageUrl ?? "", nf100?.count ?? 0,
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lx100?.product?.imageUrl ?? "", lx100?.count ?? 0,
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sz100?.product?.imageUrl ?? "", sz100?.count ?? 0,
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ResolveGiftImageUrl(nf100), nf100?.count ?? 0,
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ResolveGiftImageUrl(lx100), lx100?.count ?? 0,
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ResolveGiftImageUrl(sz100), sz100?.count ?? 0,
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_maxLevel, giftType100, isClaimed,
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nf100?.type ?? 0, lx100?.type ?? 0, sz100?.type ?? 0);
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levelGiftitem_100.gameObject.SetActive(true);
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@@ -291,11 +291,16 @@ public class ZhanLing_Panel : SubUIBase
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foreach (var gift in gifts)
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{
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var obj = Instantiate(buyLevelGiftitemPrefab, parent);
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string url = !string.IsNullOrEmpty(gift.product?.imageUrl)
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? APIManager.baseURL + gift.product.imageUrl
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: "";
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int type = gift.type;
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PropEnum pe = type switch { 3 => (PropEnum)(gift.product?.type ?? 0), _ => PropEnum.none };
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// GiftConfig 已移除 product,道具(type==3)图标与类型通过 otherId 查道具表
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string url = "";
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PropEnum pe = PropEnum.none;
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if (gift.type == 3)
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{
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string imageUrl = ResolveGiftImageUrl(gift);
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if (!string.IsNullOrEmpty(imageUrl))
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url = APIManager.baseURL + imageUrl;
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pe = (PropEnum)ResolveGiftPropType(gift);
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}
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int count = gift.isRandom ? gift.minCount : gift.count;
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obj.Init(url, count, pe);
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}
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@@ -459,6 +464,25 @@ public class ZhanLing_Panel : SubUIBase
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return (list != null && list.Count > 0) ? list[0] : null;
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}
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/// <summary>
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/// 通过 otherId 在 propConfig 中查找道具图片地址。
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/// 新版 GiftConfig 已移除 product,道具图标需用 otherId 查道具表。
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/// </summary>
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private static string ResolveGiftImageUrl(GiftConfig gift)
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{
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if (gift == null || string.IsNullOrEmpty(gift.otherId)) return "";
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var match = GameManager.Instance?.gameConfig?.propConfig?.Find(p => p.number == gift.otherId);
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return match?.imageUrl ?? "";
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}
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/// <summary>通过 otherId 在 propConfig 中查找道具类型</summary>
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private static int ResolveGiftPropType(GiftConfig gift)
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{
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if (gift == null || string.IsNullOrEmpty(gift.otherId)) return 0;
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var match = GameManager.Instance?.gameConfig?.propConfig?.Find(p => p.number == gift.otherId);
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return match?.type ?? 0;
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}
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/// <summary>HTML 转 TextMeshPro 兼容格式</summary>
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private static string HtmlToTMP(string html)
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{
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