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@@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 224636888996303129}
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- component: {fileID: 222953972021046440}
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- component: {fileID: 8232466264434210663}
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@@ -86,7 +86,7 @@ GameObject:
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- component: {fileID: 224170573743937139}
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- component: {fileID: 222774089246940628}
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- component: {fileID: 3727069346516978727}
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m_Layer: 5
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m_Name: Bg
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -160,7 +160,7 @@ GameObject:
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m_Component:
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- component: {fileID: 224064349272752296}
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- component: {fileID: 223021561098738213}
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m_Layer: 0
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m_Layer: 5
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m_Name: PW_Effect_Appear_Prop
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -223,7 +223,7 @@ GameObject:
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- component: {fileID: 224106796519603091}
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- component: {fileID: 222588606521285762}
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- component: {fileID: 8169017411909069598}
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m_Layer: 0
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m_Layer: 5
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m_Name: Icon
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -278,10 +278,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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@@ -5198,10 +5198,13 @@ MonoBehaviour:
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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@@ -2618,10 +2618,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isRotate: 1
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isNot1: 0
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@@ -88,10 +88,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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@@ -212,10 +212,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isNot1: 0
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@@ -316,10 +316,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isRotate: 1
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isNot1: 0
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@@ -277,10 +277,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isRotate: 1
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isNot1: 0
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@@ -88,10 +88,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isRotate: 1
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isNot1: 0
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@@ -88,10 +88,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isRotate: 1
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isNot1: 0
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@@ -122,10 +122,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isRotate: 1
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isNot1: 0
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@@ -4861,10 +4861,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isRotate: 1
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isNot1: 0
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@@ -2549,10 +2549,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isRotate: 1
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isNot1: 0
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@@ -193,10 +193,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 0
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isNot1: 0
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@@ -88,10 +88,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 0
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isRotate: 1
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isNot1: 0
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@@ -5031,10 +5031,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 0
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isNot1: 0
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@@ -2446,10 +2446,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 0
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isRotate: 1
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@@ -193,10 +193,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 0
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isRotate: 1
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isNot1: 0
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@@ -193,10 +193,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 0
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useMirrorCompensate: 1
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baseMmove: 0
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@@ -173,10 +173,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 0
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isRotate: 1
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isNot1: 0
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@@ -88,10 +88,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 0
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isRotate: 1
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isNot1: 0
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@@ -278,10 +278,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 0
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isRotate: 1
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isNot1: 0
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@@ -2591,10 +2591,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 0
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useMirrorCompensate: 1
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useRouteFlipX: 0
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baseMmove: 0
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isRotate: 1
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isNot1: 0
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@@ -7416,7 +7416,7 @@ MonoBehaviour:
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spawnList: []
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isCreateFish: 0
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isFrozen: 0
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debugSpawnFishNumber: 11028
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||||
debugSpawnFishNumber: 12029
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||||
isleft: 1
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fishList_All: []
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fishList_Small: []
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@@ -18,7 +18,7 @@ PrefabInstance:
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type: 3}
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propertyPath: m_Sprite
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value:
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objectReference: {fileID: 21300000, guid: 75a25856dbda8fc409afbb246779a6fb,
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objectReference: {fileID: 21300000, guid: bab1afd7785a3ed41a63c0a0a97cd776,
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type: 3}
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type: 3}
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@@ -18,7 +18,7 @@ PrefabInstance:
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type: 3}
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propertyPath: m_Sprite
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value:
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objectReference: {fileID: 21300000, guid: bab1afd7785a3ed41a63c0a0a97cd776,
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objectReference: {fileID: 21300000, guid: 75a25856dbda8fc409afbb246779a6fb,
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@@ -383,10 +383,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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useRouteFlipX: 1
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baseMmove: 0
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isRotate: 0
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@@ -274,6 +279,11 @@ PrefabInstance:
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propertyPath: m_Text
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@@ -146,10 +146,13 @@ MonoBehaviour:
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yzID:
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colliderList: []
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lockPoint: {fileID: 0}
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bingDongEffect: {fileID: 0}
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bingDongEffect:
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 60
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useMirrorCompensate: 1
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useRouteFlipX: 1
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baseMmove: 0
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isRotate: 1
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isNot1: 0
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@@ -165,7 +165,7 @@ public class XiaoChouPuKeEvent : BJRedPacketEvent
|
||||
case AWARD_JINHUA: return "金花";
|
||||
case AWARD_SHUNZI: return "顺子";
|
||||
case AWARD_DUIZI: return "对子";
|
||||
case AWARD_SANPAI: return "散排";
|
||||
case AWARD_SANPAI: return "散牌";
|
||||
default: return $"未知({type})";
|
||||
}
|
||||
}
|
||||
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||||
+36
-6
@@ -2543,32 +2543,32 @@ PrefabInstance:
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@@ -555,7 +555,9 @@ public class XingJiXunHangEvent : BJRedPacketEvent
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if (isSelf)
|
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{
|
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// ⭐ 结算特效是 UI 预制体 → 挂 UI 层放屏幕中心,加入统一销毁列表(die() 时删除)
|
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SpawnUiEffect(_settlePrefab);
|
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var settleObj = SpawnUiEffect(_settlePrefab);
|
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// ⭐ 中央结算面板上挂着 BJEndUI(美术已接好 tMP_beishu / tMP_score)→ 写入倍数 + 最终总分
|
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InitSettleBjEndUI(settleObj);
|
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Debug.Log("[XingJiXunHang] Phase8: 结算特效(自己,UI中心)");
|
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}
|
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else
|
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@@ -565,6 +567,8 @@ public class XingJiXunHangEvent : BJRedPacketEvent
|
||||
var settleObj = SpawnWorldEffect(_settlePrefab, settlePos);
|
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if (settleObj != null)
|
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settleObj.transform.localScale = Vector3.one * 0.6f;
|
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// ⭐ 他人视角结算面板同样写分数(银币精灵,isSelf=false)
|
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InitSettleBjEndUI(settleObj);
|
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Debug.Log($"[XingJiXunHang] Phase8: 结算特效(他人) pos={settlePos}");
|
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}
|
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}
|
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@@ -616,7 +620,9 @@ public class XingJiXunHangEvent : BJRedPacketEvent
|
||||
|
||||
if (isSelf)
|
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{
|
||||
SpawnUiEffect(settleFuJiaTianXia);
|
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var settleObj = SpawnUiEffect(settleFuJiaTianXia);
|
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// ⭐ 中央结算面板 BJEndUI 写入倍数 + 最终总分
|
||||
InitSettleBjEndUI(settleObj);
|
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Debug.Log("[XingJiXunHang] 富甲天下结算(自己,UI中心)");
|
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}
|
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else
|
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@@ -625,6 +631,8 @@ public class XingJiXunHangEvent : BJRedPacketEvent
|
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var settleObj = SpawnWorldEffect(settleFuJiaTianXia, settlePos);
|
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if (settleObj != null)
|
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settleObj.transform.localScale = Vector3.one * 0.6f;
|
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// ⭐ 他人视角结算面板同样写分数
|
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InitSettleBjEndUI(settleObj);
|
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Debug.Log($"[XingJiXunHang] 富甲天下结算(他人) pos={settlePos}");
|
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}
|
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}
|
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@@ -1492,6 +1500,44 @@ public class XingJiXunHangEvent : BJRedPacketEvent
|
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}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ⭐ 给结算特效上的 BJEndUI 写入爆奖分数(倍数 + 最终总分)。
|
||||
///
|
||||
/// 结算预制体(PW_Effect_Settle_*_XingJiXunHang,Art/PW_Effect_Settle_* 的变体)
|
||||
/// 根节点上挂了 BJEndUI,tMP_beishu / tMP_score 已由美术接好,代码只需 Init:
|
||||
/// isSelf → 面板挂在 UI 层、屏幕中心(SpawnUiEffect);他人 → 击杀者座位上方(银币样式)。
|
||||
/// 不写会一直显示预制体里的占位文本,所以爆奖结束前必须 Init 一次。
|
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/// </summary>
|
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/// <param name="settleObj">已实例化的结算特效对象(SpawnUiEffect / SpawnWorldEffect 的返回值)</param>
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private void InitSettleBjEndUI(GameObject settleObj)
|
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{
|
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if (settleObj == null) return;
|
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|
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// 优先根节点(预制体挂在根上),回退子节点(防止后续挪到子物体)
|
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var endUI = settleObj.GetComponent<BJEndUI>();
|
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if (endUI == null)
|
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endUI = settleObj.GetComponentInChildren<BJEndUI>(true);
|
||||
|
||||
if (endUI == null)
|
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{
|
||||
Debug.LogWarning($"[XingJiXunHang] 结算特效 {settleObj.name} 上未找到 BJEndUI,跳过分数写入");
|
||||
return;
|
||||
}
|
||||
|
||||
// ⭐ 空安全:TMP 引用全空(预制体没接)时不调 Init,避免空引用
|
||||
if (endUI.tMP_beishu == null && endUI.tMP_score == null)
|
||||
{
|
||||
Debug.LogWarning($"[XingJiXunHang] 结算面板 BJEndUI 未接 tMP_beishu/tMP_score({settleObj.name}),跳过分数写入");
|
||||
return;
|
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}
|
||||
|
||||
// ⭐ 分数 = maxScore(服务端下发的爆奖最终总分),与基类 ShowBJEndUI 保持一致;
|
||||
// 他人视角传 isSelf=false → 银币精灵
|
||||
endUI.Init(bJbeishu, maxScore, isSelf);
|
||||
Debug.Log($"[XingJiXunHang] 结算面板 BJEndUI 写入分数: 倍数={bJbeishu} 分数={maxScore} " +
|
||||
$"isSelf={isSelf} obj={settleObj.name}");
|
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}
|
||||
|
||||
/// <summary>
|
||||
/// 缓存 UI 层父节点 + Canvas:
|
||||
/// 父节点 = currGameType.subPanelParent.parent(与爆奖预制体同层,随 UI 卸载自动清理)
|
||||
|
||||
@@ -391,7 +391,14 @@ public class XingJiXunHang_BOSS : MonsterControl_BossBase
|
||||
return cur;
|
||||
}
|
||||
|
||||
/// <summary>非最终死亡:显示 BJEndUI</summary>
|
||||
/// <summary>
|
||||
/// 非最终死亡(不死爆奖):显示 BJEndUI(倍数+分数)。
|
||||
///
|
||||
/// ⭐ 爆奖面板是 UI 预制体 → 必须挂游戏主 UI 面板层(currGameType.subPanelParent.parent),
|
||||
/// 并用 UI 画布坐标(RectTransform.anchoredPosition)定位;
|
||||
/// 之前挂 bjEffectRoot(uiRoot 层)用 3D 世界坐标摆放,不在游戏 UI 面板里,
|
||||
/// 会浮在 3D 上、渲染层级和位置都不对。
|
||||
/// </summary>
|
||||
private void ShowNonFinalDeathBjEndUI(RoomKillNotice obj, int beishu)
|
||||
{
|
||||
if (nonFinalDeathBjEndUI == null || obj == null)
|
||||
@@ -400,10 +407,17 @@ public class XingJiXunHang_BOSS : MonsterControl_BossBase
|
||||
return;
|
||||
}
|
||||
|
||||
// 计算位置(座位上方)
|
||||
var mgr = CreateFishManager.Instance;
|
||||
if (mgr == null || mgr.currGameType == null)
|
||||
{
|
||||
Debug.LogWarning("[XingJiXunHang] CreateFishManager/currGameType 为空,跳过 BJEndUI 显示");
|
||||
return;
|
||||
}
|
||||
|
||||
// 查找击杀者座位:⭐ XJMH 座位/炮台都是 UI 元素,取到的位置已是 UI 世界坐标
|
||||
int posID = 0;
|
||||
Vector3 seatPos = transform.position;
|
||||
foreach (var item in CreateFishManager.Instance.currGameType.list_Sits)
|
||||
foreach (var item in mgr.currGameType.list_Sits)
|
||||
{
|
||||
if (item.user == obj.userId)
|
||||
{
|
||||
@@ -415,17 +429,51 @@ public class XingJiXunHang_BOSS : MonsterControl_BossBase
|
||||
}
|
||||
}
|
||||
|
||||
// 座位上方偏移:0/1 号座位向上,2/3 号座位向下(沿用原逻辑)
|
||||
float y = 150f; // 默认 bjEndUIOffsetY
|
||||
if (posID == 2 || posID == 3) y *= -1f;
|
||||
Vector3 uiPos = seatPos + Vector3.up * y;
|
||||
|
||||
bool isMine = obj.userId == GameManager.Instance.user.id;
|
||||
|
||||
// ⭐ UI 父节点:游戏主 UI 面板层(与 CreateFishManager 生成 UI 爆奖特效、其它 Boss 面板一致),
|
||||
// 取不到才回退 bjEffectRoot
|
||||
Transform uiParent = mgr.currGameType.subPanelParent != null
|
||||
? mgr.currGameType.subPanelParent.parent
|
||||
: null;
|
||||
if (uiParent == null)
|
||||
uiParent = mgr.bjEffectRoot;
|
||||
|
||||
// ⭐ 字段类型就是 BJEndUI:Instantiate 返回的 endUI 本身就是 BJEndUI 脚本(预制体必带)
|
||||
var endUI = Instantiate(nonFinalDeathBjEndUI, uiPos, Quaternion.identity,
|
||||
CreateFishManager.Instance.bjEffectRoot);
|
||||
var endUI = uiParent != null
|
||||
? Instantiate(nonFinalDeathBjEndUI, uiParent)
|
||||
: Instantiate(nonFinalDeathBjEndUI);
|
||||
|
||||
// ⭐ 用 UI 画布坐标定位(anchoredPosition),不再用 3D 世界坐标
|
||||
var rect = endUI.GetComponent<RectTransform>();
|
||||
var uiCanvas = UIManager.Instance != null && UIManager.Instance.uiRoot != null
|
||||
? UIManager.Instance.uiRoot.GetComponent<Canvas>()
|
||||
: null;
|
||||
|
||||
if (rect != null && uiCanvas != null)
|
||||
{
|
||||
// UI 元素世界坐标 → 屏幕坐标:Overlay 画布下世界坐标即屏幕坐标,其它模式走画布摄像机
|
||||
Vector2 screenPos = uiCanvas.renderMode == RenderMode.ScreenSpaceOverlay
|
||||
? new Vector2(seatPos.x, seatPos.y)
|
||||
: RectTransformUtility.WorldToScreenPoint(uiCanvas.worldCamera, seatPos);
|
||||
|
||||
Vector2 canvasPos = CoordinateTransformation.ScreenPoint_ToCanvas(screenPos, uiCanvas);
|
||||
rect.anchoredPosition = new Vector2(canvasPos.x, canvasPos.y + y);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 兜底:拿不到画布(或非 UI 预制体)时,按原世界坐标摆放
|
||||
endUI.transform.position = seatPos + Vector3.up * y;
|
||||
}
|
||||
|
||||
endUI.Init(beishu, (int)obj.gold, isMine);
|
||||
|
||||
Debug.Log($"[XingJiXunHang] 非最终死亡 BJEndUI: 倍数={beishu} 分数={obj.gold} isMine={isMine} posID={posID}");
|
||||
Debug.Log($"[XingJiXunHang] 非最终死亡 BJEndUI(UI层): 倍数={beishu} 分数={obj.gold} " +
|
||||
$"isMine={isMine} posID={posID} parent={endUI.transform.parent?.name}");
|
||||
}
|
||||
|
||||
// ==================== 最终死亡 ====================
|
||||
|
||||
+187
@@ -8,10 +8,42 @@ PrefabInstance:
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propertyPath: m_IsActive
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objectReference: {fileID: 0}
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propertyPath: m_IsActive
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objectReference: {fileID: 0}
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propertyPath: m_Name
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Reference in New Issue
Block a user