修复声音设置
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@@ -35,10 +35,10 @@ public class AudioManager : MonoSingleton<AudioManager>
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}
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float value = PlayerPrefs.GetFloat("slider_AudioBG");
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audioMixer.SetFloat("BGVolume", value * 100 - 80);
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audioMixer.SetFloat("BGVolume", 20.0f * Mathf.Log10(Mathf.Max(value, 0.0001f)));
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value = PlayerPrefs.GetFloat("slider_FX");
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audioMixer.SetFloat("FXVolume", value*100-80);
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audioMixer.SetFloat("FXVolume", 20.0f * Mathf.Log10(Mathf.Max(value, 0.0001f)));
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dic_audioList[AudioType.BG].outputAudioMixerGroup = audioMixer.FindMatchingGroups("Master/BG")[0];
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dic_audioList[AudioType.FX].outputAudioMixerGroup = audioMixer.FindMatchingGroups("Master/FX")[0];
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}
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@@ -75,5 +75,10 @@ namespace Assets.MyGame.Scripts.Net.API
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/// 击杀配置
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/// </summary>
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public object killConfig;
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/// <summary>
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/// 象棋配置
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/// </summary>
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public ChessConfig chessConfig;
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}
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}
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@@ -0,0 +1,21 @@
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using System;
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using System.Collections.Generic;
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namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
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{
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/// <summary>
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/// 象棋配置
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/// </summary>
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[Serializable]
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public class ChessConfig
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{
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/// <summary>创建房间限制 1 vip 2 代理商 3 普通用户</summary>
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public List<int> createRoomLimit;
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/// <summary>最小投注金币</summary>
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public long minBetGold;
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/// <summary>投注金币限制列表</summary>
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public List<long> betGoldLimits;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 04679bca9a39c8c4084ea5fa0864533b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1771,6 +1771,13 @@ MonoBehaviour:
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tmp_CurrGlod: {fileID: 6468753285455309694}
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tmpInput_Coin: {fileID: 3126247594640834412}
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btn_Enter: {fileID: 2826394579243728725}
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jinerList:
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- {fileID: 4399664319064742888}
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- {fileID: 6199326318943480037}
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- {fileID: 4044324667058174783}
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- {fileID: 6902807486243113198}
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- {fileID: 2194459829576141627}
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- {fileID: 4356994284705232430}
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--- !u!1 &4002775877117272818
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GameObject:
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m_ObjectHideFlags: 0
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@@ -11,7 +11,7 @@ public class UIChineseChessSetCoin : SubUIBase
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public TextMeshProUGUI tmp_CurrGlod;
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public TMP_InputField tmpInput_Coin;
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public Button btn_Enter;
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public List<Button> jinerList; // 金额按钮列表 子对象第0个是textmeshprougui 设置金额
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public List<Button> jinerList; // 金额按钮列表 子对象第0个是textmeshprougui 设置金额 这里有6个按钮
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private ChineseChessGameClassList.ChessGameRoom roomData;
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@@ -29,6 +29,30 @@ public class UIChineseChessSetCoin : SubUIBase
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tmp_CurrGlod.text = ChineseChessMainPanel.FormatGold(GameManager.Instance.user.assets.gold);
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btn_Enter.onClick.RemoveAllListeners();
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btn_Enter.onClick.AddListener(OnEnter);
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// 加载快捷金额按钮
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LoadBetGoldLimits();
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}
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}
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private void LoadBetGoldLimits()
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{
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var limits = GameManager.Instance.gameConfig?.chessConfig?.betGoldLimits;
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if (limits == null) return;
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for (int i = 0; i < jinerList.Count && i < limits.Count; i++)
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{
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long amount = limits[i];
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// child(0) 设置带单位的金额文本
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jinerList[i].transform.GetChild(0).GetComponent<TextMeshProUGUI>().text
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= ChineseChessMainPanel.FormatGold(amount);
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long captured = amount;
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jinerList[i].onClick.RemoveAllListeners();
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jinerList[i].onClick.AddListener(() =>
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{
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tmpInput_Coin.text = captured.ToString();
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});
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}
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}
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@@ -2,7 +2,9 @@ using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Audio;
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using UnityEngine.UI;
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using static UnityEngine.Rendering.DebugUI;
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public class UIHome_BY_SettingPanel : SubUIBase
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{
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@@ -34,11 +36,25 @@ public class UIHome_BY_SettingPanel : SubUIBase
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{
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PlayerPrefs.SetFloat("slider_AudioBG", a);
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PlayerPrefs.Save();
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// 1. 确保值不会为0
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float linearValue = Mathf.Max(a, 0.0001f);
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// 2. 转换为分贝
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float dBValue = 20.0f * Mathf.Log10(linearValue);
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AudioManager.Instance.audioMixer.SetFloat("BGVolume", dBValue);
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});
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slider_AudioEffect.onValueChanged.AddListener((a) =>
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{
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PlayerPrefs.SetFloat("slider_FX", a);
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PlayerPrefs.Save();
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// 1. 确保值不会为0
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float linearValue = Mathf.Max(a, 0.0001f);
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// 2. 转换为分贝
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float dBValue = 20.0f * Mathf.Log10(linearValue);
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AudioManager.Instance.audioMixer.SetFloat("FXVolume", dBValue);
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});
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// 画质
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