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@@ -208,7 +208,7 @@ MonoBehaviour:
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- {fileID: 0}
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needLockEvent: 0
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createVideoClip: {fileID: 0}
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rotationPY: 0
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rotationPY: 90
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useMirrorCompensate: 1
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useRollSignFlip: 1
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useRouteFlipX: 0
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@@ -2445,9 +2445,16 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
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if (currSitData.currentTurret is FlyTurretData flyHold && flyHold.IsFlying)
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return;
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// 锁定模式:不手动旋转/开火,交给 HandleAutoRotate + HandleAutoFire
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// 锁定模式:不手动旋转,交给 HandleAutoRotate + HandleAutoFire
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// ⭐ 特殊鱼爆奖期间例外:自动锁定已禁用,玩家点击仍可手动旋转炮台瞄准发射方向
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if (toggle_Lock.isOn && !(currSitData != null && currSitData.isDrillActive)) return;
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if (toggle_Lock.isOn && !(currSitData != null && currSitData.isDrillActive))
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{
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// ⭐ 自动攻击开启时例外:按住屏幕(非UI)额外走 TryFire 手动开火,
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// 与 HandleAutoFire 的自动开火叠加 = 双倍射速(clickTime/autoFireTimer 两条独立冷却)
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if (currSitData != null && currSitData.IsAutoAttackOn && !IsPointerOverUI(input.position))
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TryFire();
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return;
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}
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// UI 上不旋转不发射
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if (IsPointerOverUI(input.position)) return;
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