cun
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@@ -34,7 +34,9 @@ namespace Assets.MyGame.Scripts.Net.WebResponses
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public long timespan;
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public int killtime;
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public string msg;
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public JObject param;
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public int skillsGold;
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public int fishScore;
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public object param;
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}
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}
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@@ -17,15 +17,15 @@ public class BJBase : MonoBehaviour
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public int coinCount;
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public string userID;
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public int sitID;
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public JObject jobj;
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public object obj;
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public void Init(int coin,Vector3 endPoint, string userID="", int sitID=999, JObject jobj=null)
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public void Init(int coin,Vector3 endPoint, string userID="", int sitID=999, object jobj=null)
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{
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coinCount = coin;
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this.userID = userID;
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this.sitID = sitID;
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this.endPoint = endPoint;
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this.jobj = jobj;
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this.obj = jobj;
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}
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public virtual void SetCoinCount()
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@@ -53,7 +53,7 @@ public class FLZY_JL_Boss : MonsterControl_BossBase
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if (obj.param != null)
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{
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LeiLongkillObj leiLongData = obj.param.ToObject<LeiLongkillObj>();
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LeiLongkillObj leiLongData = obj.param as LeiLongkillObj;
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if (leiLongData?.res != null)
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{
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if (leiLongData.res.Count > 0)
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@@ -8,6 +8,10 @@ PrefabInstance:
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@@ -67,5 +71,29 @@ PrefabInstance:
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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GameObject:
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m_CorrespondingSourceObject: {fileID: 1587425138453686, guid: d010f951e5cccd143bdfc3407b72f99d,
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type: 3}
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m_PrefabInstance: {fileID: 4024748079672995792}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &3423558555436395860
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4026047422854857574}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f30ac91814a8f1f46bbf291b5c75d4f8, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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playable: {fileID: 0}
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bJ_BeiShu: []
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@@ -46,7 +46,7 @@ public class FLZY_Boss_RYGZ : MonsterControl_BossBase
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if (obj.param != null)
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{
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LeiLongkillObj leiLongData = obj.param.ToObject<LeiLongkillObj>();
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LeiLongkillObj leiLongData = obj.param as LeiLongkillObj;
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if (leiLongData?.res != null)
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{
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if (leiLongData.res.Count > 0)
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@@ -7,7 +7,7 @@ public class RYGZDieEvent : MonoBehaviour
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{
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public PlayableDirector playable;
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public LayeredPool layeredPool;
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public List<GameObject> bJ_BeiShu;
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private void Awake()
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{
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playable.Play();
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@@ -17,25 +17,4 @@ public class RYGZDieEvent : MonoBehaviour
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{
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Destroy(gameObject);
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}
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//public void GoldEffect()
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//{
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// //开始加分
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// BigPrize();
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//}
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//public List<RedPacketRecord> BigPrize(int min = 10, int max = 15)
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//{
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// //if (layeredPool == null)
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// //{
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// // layeredPool = new LayeredPool(maxScore, 1); // 初始化LayeredPool,假设5个人,10000分
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// //}
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// //var v = layeredPool.BossGlodCoinRandrom(tMP_Score.transform.position, min, max);
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// //return v;
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//}
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// Update is called once per frame
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void Update()
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{
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}
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}
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