This commit is contained in:
2026-06-27 01:49:24 +08:00
parent 84e247ce10
commit 7874f43f6f
3 changed files with 201 additions and 21 deletions
@@ -185,7 +185,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "\u7B49\u5F85\u8BBE\u7F6E\u91D1\u989D0:60"
m_text: "\u7B49\u5F85\u73A9\u5BB6\u8FDB\u5165"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 5d4a713fdd931db4c9ce49f068b54e0a, type: 2}
m_sharedMaterial: {fileID: 3593458263369068374, guid: 5d4a713fdd931db4c9ce49f068b54e0a,
@@ -395,7 +395,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "\u7B49\u5F85\u8BBE\u7F6E\u91D1\u989D0:60"
m_text: "\u7B49\u5F85\u73A9\u5BB6\u8FDB\u5165"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 5d4a713fdd931db4c9ce49f068b54e0a, type: 2}
m_sharedMaterial: {fileID: 3593458263369068374, guid: 5d4a713fdd931db4c9ce49f068b54e0a,
@@ -663,12 +663,16 @@ MonoBehaviour:
btn_RenShu: {fileID: 3944003400527962833}
btn_HuiQi: {fileID: 7736786247353194216}
btn_SheZhi: {fileID: 1337329277101656982}
btn_StartGame: {fileID: 7784025018183944699}
img_DengDaiZhong: {fileID: 8918328693605437385}
btn_FanHuiDaTing: {fileID: 8119276241258304471}
tmp_Name_Bottom: {fileID: 125596079223217066}
tmp_CoinCount_Bottom: {fileID: 5447871153868539989}
tmp_WaitTime_Bottom: {fileID: 6390612456705091986}
img_Title_Bottom: {fileID: 4433346702574016089}
tmp_Name_Top: {fileID: 394202182545534539}
tmp_CoinCount_Top: {fileID: 5805709281203068529}
tmp_WaitTime_Top: {fileID: 7342989625873532498}
img_Title_Top: {fileID: 5212885171862005544}
--- !u!1 &3454273065383728345
GameObject:
@@ -2151,13 +2155,14 @@ GameObject:
- component: {fileID: 14320621407032901}
- component: {fileID: 5871214975995360383}
- component: {fileID: 8325403799800211823}
- component: {fileID: 7784025018183944699}
m_Layer: 0
m_Name: startGame
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &14320621407032901
RectTransform:
m_ObjectHideFlags: 0
@@ -2215,6 +2220,50 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &7784025018183944699
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7424507310210123598}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 8325403799800211823}
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!1 &7558497209837568944
GameObject:
m_ObjectHideFlags: 0
@@ -13,24 +13,39 @@ public class HintData
public ChessGameRoom roomData;
public int hintType; //1求和2认输
}
public enum CountdownType
{
WaitPlayer, // 等待玩家进入,超时 → 退出到选房
WaitHostStart, // 等待房主开始游戏,超时 → 退出到选房
WaitSetCoin, // 等待设置金额,超时 → 退出到选房
WaitOpponent, // 等待对手操作,超时 → 自动处理
}
public class ChineseChessMainPanel : GameMainPanel_Base
{
public Button btn_QiuHe;
public Button btn_RenShu;
public Button btn_HuiQi;
public Button btn_SheZhi;
public Button btn_StartGame;
public Image img_DengDaiZhong;
public ChessGameRoom roomData;
public static Dictionary<string,ChessGameRoom> dic_RoomData=new Dictionary<string, ChessGameRoom>();
public Button btn_FanHuiDaTing;
[Header("Bottom")]
public TextMeshProUGUI tmp_Name_Bottom;
public TextMeshProUGUI tmp_CoinCount_Bottom;
public TextMeshProUGUI tmp_WaitTime_Bottom;
public Image img_Title_Bottom;
[Header("Top")]
public TextMeshProUGUI tmp_Name_Top;
public TextMeshProUGUI tmp_CoinCount_Top;
public TextMeshProUGUI tmp_WaitTime_Top;
public Image img_Title_Top;
private Coroutine waitCountdown;
public static string FormatGold(long gold)
{
if (gold >= 100000000)
@@ -68,27 +83,49 @@ public class ChineseChessMainPanel : GameMainPanel_Base
{
case 1:
{
//等待加入 文字显示
tmp_Name_Top.text = "ID:";
//等待玩家加入
tmp_Name_Top.text = "等待玩家进入";
tmp_CoinCount_Top.text = "";
img_Title_Top.gameObject.SetActive(false);
// 上下都显示等待倒计时
if (tmp_WaitTime_Bottom != null) tmp_WaitTime_Bottom.text = "等待玩家进入02:00";
if (tmp_WaitTime_Top != null) tmp_WaitTime_Top.text = "等待玩家进入02:00";
// 默认2分钟
StartWaitCountdown(120, CountdownType.WaitPlayer, "等待玩家进入");
}
break;
case 2:
{
// 玩家已进入,停止等待进入倒计时
StopWaitCountdown();
img_Title_Top.gameObject.SetActive(true);
foreach (var item in chessGameRoom.users)
{
if (item.userId == GameManager.Instance.user.BaseInfo.number)
{
if (item.type == 2)
{
subUIManager.ShowAsync(UIPanel.ZGXQSelectCoin, chessGameRoom);
}
}
}
//subUIManager.ShowAsync(UIPanel.)
// 判断是否为房主(房间第一个用户)
bool isRoomOwner = chessGameRoom.users.Count > 0
&& chessGameRoom.users[0].userId == GameManager.Instance.user.BaseInfo.number;
if (isRoomOwner)
{
// 房主:显示开始按钮
btn_StartGame.gameObject.SetActive(true);
btn_StartGame.onClick.RemoveAllListeners();
btn_StartGame.onClick.AddListener(() =>
{
// 房主点击开始 → 隐藏开始按钮,弹出金币设置
btn_StartGame.gameObject.SetActive(false);
StopWaitCountdown();
subUIManager.ShowAsync(UIPanel.ZGXQSelectCoin, chessGameRoom);
StartWaitCountdown(60, CountdownType.WaitSetCoin, "等待设置金额");
});
}
else
{
// 非房主:隐藏开始按钮
btn_StartGame.gameObject.SetActive(false);
}
// 显示等待房主开始倒计时(60秒)
StartWaitCountdown(60, CountdownType.WaitHostStart, "等待房主开始游戏");
}
break;
default:
@@ -134,8 +171,18 @@ public class ChineseChessMainPanel : GameMainPanel_Base
protected override void OnShow(object args = null)
{
base.OnShow(args);
// 回到选房间界面时显示等待中
if (img_DengDaiZhong != null) img_DengDaiZhong.gameObject.SetActive(true);
subUIManager.ShowAsync(UIPanel.ZGXQDistrict, args);
}
/// <summary>
/// 设置金额完毕,隐藏等待中
/// </summary>
public void OnCoinConfirmed()
{
if (img_DengDaiZhong != null) img_DengDaiZhong.gameObject.SetActive(false);
}
public void IsShowHint(string id,int type)
{
if (GameManager.Instance.user.BaseInfo.number!=id)
@@ -149,6 +196,8 @@ public class ChineseChessMainPanel : GameMainPanel_Base
}
public void InitRoomData()
{
// 游戏已开始,停止所有倒计时
StopWaitCountdown();
btn_QiuHe.onClick.RemoveAllListeners();
@@ -174,6 +223,63 @@ public class ChineseChessMainPanel : GameMainPanel_Base
{
}
/// <summary>
/// 开始等待倒计时
/// </summary>
/// <param name="seconds">总秒数</param>
/// <param name="type">倒计时类型</param>
/// <param name="waitMsg">等待时显示的文字,如"等待玩家进入"</param>
public void StartWaitCountdown(int seconds, CountdownType type = CountdownType.WaitPlayer, string waitMsg = null)
{
if (waitCountdown != null) StopCoroutine(waitCountdown);
waitCountdown = StartCoroutine(WaitCountdownRoutine(seconds, type, waitMsg));
}
/// <summary>
/// 停止等待倒计时
/// </summary>
public void StopWaitCountdown()
{
if (waitCountdown != null)
{
StopCoroutine(waitCountdown);
waitCountdown = null;
}
if (tmp_WaitTime_Bottom != null) tmp_WaitTime_Bottom.text = "";
if (tmp_WaitTime_Top != null) tmp_WaitTime_Top.text = "";
}
private IEnumerator WaitCountdownRoutine(int totalSeconds, CountdownType type, string waitMsg)
{
int remaining = totalSeconds;
while (remaining >= 0)
{
string timeStr = $"{remaining / 60:D2}:{remaining % 60:D2}";
switch (type)
{
default:
string displayText = string.IsNullOrEmpty(waitMsg) ? timeStr : $"{waitMsg}{timeStr}";
if (tmp_WaitTime_Bottom != null)
tmp_WaitTime_Bottom.text = displayText;
if (tmp_WaitTime_Top != null)
tmp_WaitTime_Top.text = displayText;
break;
}
yield return new WaitForSeconds(1f);
remaining--;
}
switch (type)
{
default:
// 超时:返回选房间界面
subUIManager.CloseAll();
WebSocketSendList.GetRoomListChineseChess(1);
break;
}
}
protected override void OnHide()
{
base.OnHide();
@@ -11,6 +11,9 @@ public class UIChineseChessSetCoin : SubUIBase
public TextMeshProUGUI tmp_CurrGlod;
public TMP_InputField tmpInput_Coin;
public Button btn_Enter;
private ChineseChessGameClassList.ChessGameRoom roomData;
public override void Awake()
{
base.Awake();
@@ -21,13 +24,35 @@ public class UIChineseChessSetCoin : SubUIBase
base.Show(args);
if (args != null)
{
var v = (ChineseChessGameClassList.ChessGameRoom)args;
roomData = (ChineseChessGameClassList.ChessGameRoom)args;
tmp_CurrGlod.text = ChineseChessMainPanel.FormatGold(GameManager.Instance.user.assets.gold);
btn_Enter.onClick.RemoveAllListeners();
btn_Enter.onClick.AddListener(() =>
{
WebSocketSendList.SelectGlodChineseChess(v.roomId,Convert.ToInt32( tmpInput_Coin.text)<100?100: Convert.ToInt32(tmpInput_Coin.text),GameManager.Instance.user.BaseInfo.number);
});
btn_Enter.onClick.AddListener(OnEnter);
}
}
private void OnEnter()
{
SendGold();
}
/// <summary>
/// 超时自动确认(使用当前输入值或默认100)
/// </summary>
public void AutoConfirm()
{
SendGold();
}
private void SendGold()
{
if (roomData == null) return;
int gold = string.IsNullOrEmpty(tmpInput_Coin.text) ? 100 : Convert.ToInt32(tmpInput_Coin.text);
if (gold < 100) gold = 100;
WebSocketSendList.SelectGlodChineseChess(roomData.roomId, gold, GameManager.Instance.user.BaseInfo.number);
// 设置金额完毕,隐藏等待中
if (uIManager != null && uIManager.parentUIBase is ChineseChessMainPanel mainPanel)
mainPanel.OnCoinConfirmed();
}
}