This commit is contained in:
2026-09-09 01:49:49 +08:00
parent 8e66244a7c
commit 986911b63f
25 changed files with 3070 additions and 1476 deletions
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@@ -233,6 +233,23 @@ public class CreateFishManager : MonoSingleton<CreateFishManager>
}
}
/// <summary>
/// 鱼阵配置字典(fishArrayNumber → FishArrayConfig),首次访问时构建。
/// </summary>
public Dictionary<string, FishArrayConfig> FishArrayDatas
{
get
{
if (fishArrayConfigDic != null) return fishArrayConfigDic;
fishArrayConfigDic = new Dictionary<string, FishArrayConfig>(M_GameConfig.fishArrayConfigs.Count);
foreach (var item in M_GameConfig.fishArrayConfigs)
fishArrayConfigDic[item.fishArrayNumber] = item;
return fishArrayConfigDic;
}
}
/// <summary>
/// 房间鱼配置(按游戏类型),首次访问时触发懒加载初始化。
/// </summary>
+62 -39
View File
@@ -1,3 +1,4 @@
using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
using Assets.MyGame.Scripts.Net.APIResponses.Enum;
using System.Collections;
using System.Collections.Generic;
@@ -25,56 +26,78 @@ public class HHWKTuJianPanel : SubUIBase
public override void Awake()
{
base.Awake();
var addedFishNumbers = new HashSet<string>();
var v = CreateFishManager.Instance.spawnList;
foreach (var item in v)
{
if (!GameManager.Instance.dic_fishTypeConfigs.TryGetValue(item.fishNumber, out var cfg))
continue;
TuJianItem prefabToUse;
Transform parentToUse;
bool isGuDingBeiShu=true;
int fishType = cfg.fishType;
switch ((FishTypeEnum)fishType)
if (item.type == 2)
{
case FishTypeEnum.普通鱼:
prefabToUse = prefab_Item1;
parentToUse = parent_普通鱼;
break;
case FishTypeEnum.黄金鱼:
prefabToUse = prefab_Item2;
parentToUse = parent_黄金鱼;
break;
case FishTypeEnum.特殊鱼:
prefabToUse = prefab_Item2;
parentToUse = parent_特殊鱼;
isGuDingBeiShu = false;
break;
case FishTypeEnum.Boss鱼:
prefabToUse = prefab_Item2;
parentToUse = parent_Boss鱼;
isGuDingBeiShu = false;
break;
case FishTypeEnum.特殊Boss:
prefabToUse = prefab_Item2;
parentToUse = parent_特殊Boss鱼;
isGuDingBeiShu = false;
break;
default:
continue;
// 鱼阵条目:fishNumber 存的是鱼阵编号,解析出阵内实际生成的鱼再加入图鉴
if (CreateFishManager.Instance.FishArrayDatas.TryGetValue(item.fishNumber, out var yz))
AddFishItem(yz.fishNumber, addedFishNumbers);
}
else
{
AddFishItem(item.fishNumber, addedFishNumbers, item);
}
if (prefabToUse != null && parentToUse != null)
Instantiate(prefabToUse.gameObject, parentToUse).GetComponent<TuJianItem>().InItItem(item, isGuDingBeiShu);
}
// 加载完毕后滚动到最上方
if (scrollRect != null)
scrollRect.normalizedPosition = new Vector2(0, 1);
}
private void AddFishItem(string fishNumber, HashSet<string> addedFishNumbers, RoomFishDetailConfig detail = null)
{
if (string.IsNullOrEmpty(fishNumber) || !addedFishNumbers.Add(fishNumber))
return;
if (!GameManager.Instance.dic_fishTypeConfigs.TryGetValue(fishNumber, out var cfg))
return;
TuJianItem prefabToUse;
Transform parentToUse;
bool isGuDingBeiShu=true;
int fishType = cfg.fishType;
switch ((FishTypeEnum)fishType)
{
case FishTypeEnum.普通鱼:
prefabToUse = prefab_Item1;
parentToUse = parent_普通鱼;
break;
case FishTypeEnum.黄金鱼:
prefabToUse = prefab_Item2;
parentToUse = parent_黄金鱼;
break;
case FishTypeEnum.特殊鱼:
prefabToUse = prefab_Item2;
parentToUse = parent_特殊鱼;
isGuDingBeiShu = false;
break;
case FishTypeEnum.Boss鱼:
prefabToUse = prefab_Item2;
parentToUse = parent_Boss鱼;
isGuDingBeiShu = false;
break;
case FishTypeEnum.特殊Boss:
prefabToUse = prefab_Item2;
parentToUse = parent_特殊Boss鱼;
isGuDingBeiShu = false;
break;
default:
return;
}
if (prefabToUse != null && parentToUse != null)
{
if (detail == null)
detail = new RoomFishDetailConfig { fishNumber = fishNumber };
Instantiate(prefabToUse.gameObject, parentToUse).GetComponent<TuJianItem>().InItItem(detail, isGuDingBeiShu);
}
}
protected override void OnShow(object args = null)
{
base.OnShow(args);
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