This commit is contained in:
2026-09-17 03:06:38 +08:00
parent 185f23482e
commit b808170da9
38 changed files with 4199 additions and 143 deletions
@@ -5732,6 +5732,11 @@ PrefabInstance:
propertyPath: m_Layer propertyPath: m_Layer
value: 10 value: 10
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 6697986194447116423, guid: 6d1f14f0c958e7d4ab5d5e9dd5f2270a,
type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6727806731254963401, guid: 6d1f14f0c958e7d4ab5d5e9dd5f2270a, - target: {fileID: 6727806731254963401, guid: 6d1f14f0c958e7d4ab5d5e9dd5f2270a,
type: 3} type: 3}
propertyPath: m_Layer propertyPath: m_Layer
@@ -2183,6 +2183,8 @@ MonoBehaviour:
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createVideoClip: {fileID: 0} createVideoClip: {fileID: 0}
rotationPY: 60 rotationPY: 60
useMirrorCompensate: 0
useRouteFlipX: 0
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isRotate: 0 isRotate: 0
isNot1: 0 isNot1: 0
@@ -334,7 +334,7 @@ MonoBehaviour:
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isNot1: 0 isNot1: 0
ischild0: 1 ischild0: 1
depthOffset: 0 depthOffset: 350
is2DFish: 0 is2DFish: 0
sortOrder2D: 0 sortOrder2D: 0
keepAliveTime: 1 keepAliveTime: 1
@@ -584,16 +584,20 @@ MonoBehaviour:
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guid: guid:
lastMoveLineId:
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die_Score: 0 die_Score: 0
isDie: 0 isDie: 0
fishTypeConfig: fishTypeConfig:
fishNumber: fishNumber:
fishName: fishName:
fishBrief:
fishType: 0 fishType: 0
fishScore: 0 fishScore: 0
killWeight: 0 killWeight: 0
pathList: pathList:
fishImage:
fishMultipleDesc:
moveLine: moveLine:
bezierCurveData: bezierCurveData:
name: name:
@@ -602,6 +606,8 @@ MonoBehaviour:
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moveTime: 0 moveTime: 0
moveSpeed: 0 moveSpeed: 0
cachedCamera: {fileID: 0}
cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
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@@ -619,9 +625,17 @@ MonoBehaviour:
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colliderList: [] colliderList: []
lockPoint: {fileID: 5122533014505160175} lockPoint: {fileID: 5122533014505160175}
bingDongEffect: {fileID: 0} bingDongEffect:
- {fileID: 0}
needLockEvent: 0
createVideoClip: {fileID: 0}
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useRouteFlipX: 1
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isRotate: 1 isRotate: 1
isNot1: 0 isNot1: 0
ischild0: 1 ischild0: 1
depthOffset: 810 depthOffset: 810
is2DFish: 0
sortOrder2D: 0
@@ -623,16 +623,20 @@ MonoBehaviour:
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beilv: 0 beilv: 0
guid: guid:
lastMoveLineId:
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die_Score: 0 die_Score: 0
isDie: 0 isDie: 0
fishTypeConfig: fishTypeConfig:
fishNumber: fishNumber:
fishName: fishName:
fishBrief:
fishType: 0 fishType: 0
fishScore: 0 fishScore: 0
killWeight: 0 killWeight: 0
pathList: pathList:
fishImage:
fishMultipleDesc:
moveLine: moveLine:
bezierCurveData: bezierCurveData:
name: name:
@@ -641,6 +645,8 @@ MonoBehaviour:
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moveSpeed: 0 moveSpeed: 0
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cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13014 fishTypeID: 13014
@@ -658,12 +664,20 @@ MonoBehaviour:
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colliderList: [] colliderList: []
lockPoint: {fileID: 5601320423330744558} lockPoint: {fileID: 5601320423330744558}
bingDongEffect: {fileID: 0} bingDongEffect:
- {fileID: 0}
needLockEvent: 0
createVideoClip: {fileID: 0}
rotationPY: 60 rotationPY: 60
useMirrorCompensate: 1
useRouteFlipX: 1
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isRotate: 1 isRotate: 1
isNot1: 0 isNot1: 0
ischild0: 1 ischild0: 1
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is2DFish: 0
sortOrder2D: 0
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Transform: Transform:
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moveSpeed: 0 moveSpeed: 0
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skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13016 fishTypeID: 13016
@@ -680,11 +682,17 @@ MonoBehaviour:
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colliderList: [] colliderList: []
lockPoint: {fileID: 2550720441526352770} lockPoint: {fileID: 2550720441526352770}
bingDongEffect: {fileID: 0} bingDongEffect:
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createVideoClip: {fileID: 0} createVideoClip: {fileID: 0}
rotationPY: 60 rotationPY: 60
useMirrorCompensate: 1
useRouteFlipX: 1
baseMmove: 0 baseMmove: 0
isRotate: 1 isRotate: 1
isNot1: 0 isNot1: 0
ischild0: 1 ischild0: 1
depthOffset: 840 depthOffset: 840
is2DFish: 0
sortOrder2D: 0
@@ -692,6 +692,7 @@ MonoBehaviour:
createVideoClip: {fileID: 0} createVideoClip: {fileID: 0}
rotationPY: 80 rotationPY: 80
useMirrorCompensate: 1 useMirrorCompensate: 1
useRouteFlipX: 1
baseMmove: 0 baseMmove: 0
isRotate: 1 isRotate: 1
isNot1: 0 isNot1: 0
@@ -341,16 +341,20 @@ MonoBehaviour:
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beilv: 0 beilv: 0
guid: guid:
lastMoveLineId:
monsterData: monsterData:
die_Score: 0 die_Score: 0
isDie: 0 isDie: 0
fishTypeConfig: fishTypeConfig:
fishNumber: fishNumber:
fishName: fishName:
fishBrief:
fishType: 0 fishType: 0
fishScore: 0 fishScore: 0
killWeight: 0 killWeight: 0
pathList: pathList:
fishImage:
fishMultipleDesc:
moveLine: moveLine:
bezierCurveData: bezierCurveData:
name: name:
@@ -359,6 +363,8 @@ MonoBehaviour:
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moveTime: 0 moveTime: 0
moveSpeed: 0 moveSpeed: 0
cachedCamera: {fileID: 0}
cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13018 fishTypeID: 13018
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colliderList: [] colliderList: []
lockPoint: {fileID: 6536531906417029953} lockPoint: {fileID: 6536531906417029953}
bingDongEffect: {fileID: 0} bingDongEffect:
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needLockEvent: 0
createVideoClip: {fileID: 0}
rotationPY: 60 rotationPY: 60
useMirrorCompensate: 1
useRouteFlipX: 1
baseMmove: 0
isRotate: 1 isRotate: 1
isNot1: 0 isNot1: 0
ischild0: 1 ischild0: 1
depthOffset: 860 depthOffset: 860
is2DFish: 0
sortOrder2D: 0
--- !u!1001 &6537198470344860617 --- !u!1001 &6537198470344860617
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
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beilv: 0 beilv: 0
guid: guid:
lastMoveLineId:
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die_Score: 0 die_Score: 0
isDie: 0 isDie: 0
fishTypeConfig: fishTypeConfig:
fishNumber: fishNumber:
fishName: fishName:
fishBrief:
fishType: 0 fishType: 0
fishScore: 0 fishScore: 0
killWeight: 0 killWeight: 0
pathList: pathList:
fishImage:
fishMultipleDesc:
moveLine: moveLine:
bezierCurveData: bezierCurveData:
name: name:
@@ -391,6 +395,8 @@ MonoBehaviour:
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moveSpeed: 0 moveSpeed: 0
cachedCamera: {fileID: 0}
cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13024 fishTypeID: 13024
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colliderList: [] colliderList: []
lockPoint: {fileID: 6976749960772518159} lockPoint: {fileID: 6976749960772518159}
bingDongEffect: {fileID: 0} bingDongEffect:
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ischild0: 1 ischild0: 1
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is2DFish: 0
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--- !u!1001 &6972630653134549612 --- !u!1001 &6972630653134549612
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
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moveSpeed: 0 moveSpeed: 0
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cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13020 fishTypeID: 13020
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colliderList: [] colliderList: []
lockPoint: {fileID: 8092196371060847562} lockPoint: {fileID: 8092196371060847562}
bingDongEffect: {fileID: 0} bingDongEffect:
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createVideoClip: {fileID: 0} createVideoClip: {fileID: 0}
rotationPY: 60 rotationPY: 60
useMirrorCompensate: 1
useRouteFlipX: 1
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isRotate: 1 isRotate: 1
isNot1: 0 isNot1: 0
ischild0: 1 ischild0: 1
depthOffset: 890 depthOffset: 890
is2DFish: 0
sortOrder2D: 0
@@ -158,16 +158,20 @@ MonoBehaviour:
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beilv: 0 beilv: 0
guid: guid:
lastMoveLineId:
monsterData: monsterData:
die_Score: 0 die_Score: 0
isDie: 0 isDie: 0
fishTypeConfig: fishTypeConfig:
fishNumber: fishNumber:
fishName: fishName:
fishBrief:
fishType: 0 fishType: 0
fishScore: 0 fishScore: 0
killWeight: 0 killWeight: 0
pathList: pathList:
fishImage:
fishMultipleDesc:
moveLine: moveLine:
bezierCurveData: bezierCurveData:
name: name:
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cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
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colliderList: [] colliderList: []
lockPoint: {fileID: 1497276017444126853} lockPoint: {fileID: 1497276017444126853}
bingDongEffect: {fileID: 0} bingDongEffect:
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createVideoClip: {fileID: 0}
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isRotate: 1 isRotate: 1
isNot1: 1 isNot1: 1
ischild0: 1 ischild0: 1
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is2DFish: 0
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--- !u!4 &3932267669272526887 stripped --- !u!4 &3932267669272526887 stripped
Transform: Transform:
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beilv: 0 beilv: 0
guid: guid:
lastMoveLineId:
monsterData: monsterData:
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isDie: 0 isDie: 0
fishTypeConfig: fishTypeConfig:
fishNumber: fishNumber:
fishName: fishName:
fishBrief:
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fishScore: 0 fishScore: 0
killWeight: 0 killWeight: 0
pathList: pathList:
fishImage:
fishMultipleDesc:
moveLine:
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cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13002 fishTypeID: 13002
@@ -185,12 +199,20 @@ MonoBehaviour:
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colliderList: [] colliderList: []
lockPoint: {fileID: 6613943160179652640} lockPoint: {fileID: 6613943160179652640}
bingDongEffect: {fileID: 0} bingDongEffect:
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createVideoClip: {fileID: 0}
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isRotate: 1 isRotate: 1
isNot1: 1 isNot1: 1
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is2DFish: 0
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--- !u!4 &4798522997234469819 stripped --- !u!4 &4798522997234469819 stripped
Transform: Transform:
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beilv: 0 beilv: 0
guid: guid:
lastMoveLineId:
monsterData: monsterData:
die_Score: 0 die_Score: 0
isDie: 0 isDie: 0
fishTypeConfig: fishTypeConfig:
fishNumber: fishNumber:
fishName: fishName:
fishBrief:
fishType: 0 fishType: 0
fishScore: 0 fishScore: 0
killWeight: 0 killWeight: 0
pathList: pathList:
fishImage:
fishMultipleDesc:
moveLine:
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cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13003 fishTypeID: 13003
@@ -191,12 +205,20 @@ MonoBehaviour:
yzID: yzID:
colliderList: [] colliderList: []
lockPoint: {fileID: 843371976736088860} lockPoint: {fileID: 843371976736088860}
bingDongEffect: {fileID: 0} bingDongEffect:
- {fileID: 0}
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createVideoClip: {fileID: 0}
rotationPY: -90 rotationPY: -90
useMirrorCompensate: 1
useRouteFlipX: 1
baseMmove: 0
isRotate: 1 isRotate: 1
isNot1: 1 isNot1: 1
ischild0: 1 ischild0: 1
depthOffset: 1000 depthOffset: 1000
is2DFish: 0
sortOrder2D: 0
--- !u!1001 &6761791426332002869 --- !u!1001 &6761791426332002869
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -318,16 +318,30 @@ MonoBehaviour:
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beilv: 0 beilv: 0
guid: guid:
lastMoveLineId:
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die_Score: 0 die_Score: 0
isDie: 0 isDie: 0
fishTypeConfig: fishTypeConfig:
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fishName: fishName:
fishBrief:
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killWeight: 0 killWeight: 0
pathList: pathList:
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skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13004 fishTypeID: 13004
@@ -345,12 +359,20 @@ MonoBehaviour:
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colliderList: [] colliderList: []
lockPoint: {fileID: 65027620505796751} lockPoint: {fileID: 65027620505796751}
bingDongEffect: {fileID: 0} bingDongEffect:
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createVideoClip: {fileID: 0}
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useMirrorCompensate: 1
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isRotate: 1 isRotate: 1
isNot1: 1 isNot1: 1
ischild0: 1 ischild0: 1
depthOffset: 1000 depthOffset: 1000
is2DFish: 0
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--- !u!4 &7024093533638435985 stripped --- !u!4 &7024093533638435985 stripped
Transform: Transform:
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@@ -158,16 +158,30 @@ MonoBehaviour:
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guid: guid:
lastMoveLineId:
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fishTypeConfig: fishTypeConfig:
fishNumber: fishNumber:
fishName: fishName:
fishBrief:
fishType: 0 fishType: 0
fishScore: 0 fishScore: 0
killWeight: 0 killWeight: 0
pathList: pathList:
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fishMultipleDesc:
moveLine:
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skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13005 fishTypeID: 13005
@@ -185,12 +199,20 @@ MonoBehaviour:
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colliderList: [] colliderList: []
lockPoint: {fileID: 1621051044293585920} lockPoint: {fileID: 1621051044293585920}
bingDongEffect: {fileID: 0} bingDongEffect:
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createVideoClip: {fileID: 0}
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useMirrorCompensate: 1
useRouteFlipX: 1
baseMmove: 0
isRotate: 1 isRotate: 1
isNot1: 1 isNot1: 1
ischild0: 1 ischild0: 1
depthOffset: 1000 depthOffset: 1000
is2DFish: 0
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fishName: fishName:
fishBrief:
fishType: 0 fishType: 0
fishScore: 0 fishScore: 0
killWeight: 0 killWeight: 0
pathList: pathList:
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fishMultipleDesc:
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skeleton: {fileID: 0} skeleton: {fileID: 0}
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@@ -191,12 +205,20 @@ MonoBehaviour:
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createVideoClip: {fileID: 0}
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monsterData: monsterData:
die_Score: 0 die_Score: 0
isDie: 0 isDie: 0
fishTypeConfig: fishTypeConfig:
fishNumber: fishNumber:
fishName: fishName:
fishBrief:
fishType: 0 fishType: 0
fishScore: 0 fishScore: 0
killWeight: 0 killWeight: 0
pathList: pathList:
fishImage:
fishMultipleDesc:
moveLine: moveLine:
bezierCurveData: bezierCurveData:
name: name:
@@ -176,6 +180,8 @@ MonoBehaviour:
end: {x: 0, y: 0} end: {x: 0, y: 0}
moveTime: 0 moveTime: 0
moveSpeed: 0 moveSpeed: 0
cachedCamera: {fileID: 0}
cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13008 fishTypeID: 13008
@@ -193,12 +199,20 @@ MonoBehaviour:
yzID: yzID:
colliderList: [] colliderList: []
lockPoint: {fileID: 4929093940051466871} lockPoint: {fileID: 4929093940051466871}
bingDongEffect: {fileID: 0} bingDongEffect:
- {fileID: 0}
needLockEvent: 0
createVideoClip: {fileID: 0}
rotationPY: -90 rotationPY: -90
useMirrorCompensate: 1
useRouteFlipX: 1
baseMmove: 0
isRotate: 1 isRotate: 1
isNot1: 1 isNot1: 1
ischild0: 1 ischild0: 1
depthOffset: 1000 depthOffset: 1000
is2DFish: 0
sortOrder2D: 0
--- !u!4 &7201521853190922041 stripped --- !u!4 &7201521853190922041 stripped
Transform: Transform:
m_CorrespondingSourceObject: {fileID: 4703437598541787, guid: 8aca3c1d421ff8e4c87619bd4511a615, m_CorrespondingSourceObject: {fileID: 4703437598541787, guid: 8aca3c1d421ff8e4c87619bd4511a615,
@@ -164,16 +164,20 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
beilv: 0 beilv: 0
guid: guid:
lastMoveLineId:
monsterData: monsterData:
die_Score: 0 die_Score: 0
isDie: 0 isDie: 0
fishTypeConfig: fishTypeConfig:
fishNumber: fishNumber:
fishName: fishName:
fishBrief:
fishType: 0 fishType: 0
fishScore: 0 fishScore: 0
killWeight: 0 killWeight: 0
pathList: pathList:
fishImage:
fishMultipleDesc:
moveLine: moveLine:
bezierCurveData: bezierCurveData:
name: name:
@@ -182,6 +186,8 @@ MonoBehaviour:
end: {x: 0, y: 0} end: {x: 0, y: 0}
moveTime: 0 moveTime: 0
moveSpeed: 0 moveSpeed: 0
cachedCamera: {fileID: 0}
cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13009 fishTypeID: 13009
@@ -199,12 +205,20 @@ MonoBehaviour:
yzID: yzID:
colliderList: [] colliderList: []
lockPoint: {fileID: 1513225839292478598} lockPoint: {fileID: 1513225839292478598}
bingDongEffect: {fileID: 0} bingDongEffect:
- {fileID: 0}
needLockEvent: 0
createVideoClip: {fileID: 0}
rotationPY: -90 rotationPY: -90
useMirrorCompensate: 1
useRouteFlipX: 1
baseMmove: 0
isRotate: 1 isRotate: 1
isNot1: 1 isNot1: 1
ischild0: 1 ischild0: 1
depthOffset: 1000 depthOffset: 1000
is2DFish: 0
sortOrder2D: 0
--- !u!1001 &6202979445234625319 --- !u!1001 &6202979445234625319
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -236,16 +236,20 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
beilv: 0 beilv: 0
guid: guid:
lastMoveLineId:
monsterData: monsterData:
die_Score: 0 die_Score: 0
isDie: 0 isDie: 0
fishTypeConfig: fishTypeConfig:
fishNumber: fishNumber:
fishName: fishName:
fishBrief:
fishType: 0 fishType: 0
fishScore: 0 fishScore: 0
killWeight: 0 killWeight: 0
pathList: pathList:
fishImage:
fishMultipleDesc:
moveLine: moveLine:
bezierCurveData: bezierCurveData:
name: name:
@@ -254,6 +258,8 @@ MonoBehaviour:
end: {x: 0, y: 0} end: {x: 0, y: 0}
moveTime: 0 moveTime: 0
moveSpeed: 0 moveSpeed: 0
cachedCamera: {fileID: 0}
cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13010 fishTypeID: 13010
@@ -271,12 +277,20 @@ MonoBehaviour:
yzID: yzID:
colliderList: [] colliderList: []
lockPoint: {fileID: 8119681082241791630} lockPoint: {fileID: 8119681082241791630}
bingDongEffect: {fileID: 0} bingDongEffect:
- {fileID: 0}
needLockEvent: 0
createVideoClip: {fileID: 0}
rotationPY: 30 rotationPY: 30
useMirrorCompensate: 1
useRouteFlipX: 1
baseMmove: 0
isRotate: 1 isRotate: 1
isNot1: 0 isNot1: 0
ischild0: 1 ischild0: 1
depthOffset: 1000 depthOffset: 1000
is2DFish: 0
sortOrder2D: 0
--- !u!1001 &2585595305865003636 --- !u!1001 &2585595305865003636
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -158,16 +158,20 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
beilv: 0 beilv: 0
guid: guid:
lastMoveLineId:
monsterData: monsterData:
die_Score: 0 die_Score: 0
isDie: 0 isDie: 0
fishTypeConfig: fishTypeConfig:
fishNumber: fishNumber:
fishName: fishName:
fishBrief:
fishType: 0 fishType: 0
fishScore: 0 fishScore: 0
killWeight: 0 killWeight: 0
pathList: pathList:
fishImage:
fishMultipleDesc:
moveLine: moveLine:
bezierCurveData: bezierCurveData:
name: name:
@@ -176,6 +180,8 @@ MonoBehaviour:
end: {x: 0, y: 0} end: {x: 0, y: 0}
moveTime: 0 moveTime: 0
moveSpeed: 0 moveSpeed: 0
cachedCamera: {fileID: 0}
cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13011 fishTypeID: 13011
@@ -193,12 +199,20 @@ MonoBehaviour:
yzID: yzID:
colliderList: [] colliderList: []
lockPoint: {fileID: 8770686222094608858} lockPoint: {fileID: 8770686222094608858}
bingDongEffect: {fileID: 0} bingDongEffect:
- {fileID: 0}
needLockEvent: 0
createVideoClip: {fileID: 0}
rotationPY: -90 rotationPY: -90
useMirrorCompensate: 1
useRouteFlipX: 1
baseMmove: 0
isRotate: 1 isRotate: 1
isNot1: 1 isNot1: 1
ischild0: 1 ischild0: 1
depthOffset: 1000 depthOffset: 1000
is2DFish: 0
sortOrder2D: 0
--- !u!4 &3527731164989796449 stripped --- !u!4 &3527731164989796449 stripped
Transform: Transform:
m_CorrespondingSourceObject: {fileID: 4703437598541787, guid: 10dcab870ce73d24abf17f9ea84712ad, m_CorrespondingSourceObject: {fileID: 4703437598541787, guid: 10dcab870ce73d24abf17f9ea84712ad,
@@ -158,16 +158,20 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
beilv: 0 beilv: 0
guid: guid:
lastMoveLineId:
monsterData: monsterData:
die_Score: 0 die_Score: 0
isDie: 0 isDie: 0
fishTypeConfig: fishTypeConfig:
fishNumber: fishNumber:
fishName: fishName:
fishBrief:
fishType: 0 fishType: 0
fishScore: 0 fishScore: 0
killWeight: 0 killWeight: 0
pathList: pathList:
fishImage:
fishMultipleDesc:
moveLine: moveLine:
bezierCurveData: bezierCurveData:
name: name:
@@ -176,6 +180,8 @@ MonoBehaviour:
end: {x: 0, y: 0} end: {x: 0, y: 0}
moveTime: 0 moveTime: 0
moveSpeed: 0 moveSpeed: 0
cachedCamera: {fileID: 0}
cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13012 fishTypeID: 13012
@@ -193,12 +199,20 @@ MonoBehaviour:
yzID: yzID:
colliderList: [] colliderList: []
lockPoint: {fileID: 6143660667663271190} lockPoint: {fileID: 6143660667663271190}
bingDongEffect: {fileID: 0} bingDongEffect:
- {fileID: 0}
needLockEvent: 0
createVideoClip: {fileID: 0}
rotationPY: -90 rotationPY: -90
useMirrorCompensate: 1
useRouteFlipX: 1
baseMmove: 0
isRotate: 1 isRotate: 1
isNot1: 1 isNot1: 1
ischild0: 1 ischild0: 1
depthOffset: 1000 depthOffset: 1000
is2DFish: 0
sortOrder2D: 0
--- !u!4 &3079608771229918319 stripped --- !u!4 &3079608771229918319 stripped
Transform: Transform:
m_CorrespondingSourceObject: {fileID: 4703437598541787, guid: d441aa2f2c0f8524e9a494199140b726, m_CorrespondingSourceObject: {fileID: 4703437598541787, guid: d441aa2f2c0f8524e9a494199140b726,
@@ -319,6 +319,8 @@ MonoBehaviour:
end: {x: 0, y: 0} end: {x: 0, y: 0}
moveTime: 0 moveTime: 0
moveSpeed: 0 moveSpeed: 0
cachedCamera: {fileID: 0}
cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 0 fishTypeID: 0
@@ -336,14 +338,20 @@ MonoBehaviour:
yzID: yzID:
colliderList: [] colliderList: []
lockPoint: {fileID: 8487291494278195416} lockPoint: {fileID: 8487291494278195416}
bingDongEffect: {fileID: 0} bingDongEffect:
- {fileID: 0}
needLockEvent: 0
createVideoClip: {fileID: 0} createVideoClip: {fileID: 0}
rotationPY: 60 rotationPY: 60
useMirrorCompensate: 1
useRouteFlipX: 1
baseMmove: 0 baseMmove: 0
isRotate: 1 isRotate: 1
isNot1: 0 isNot1: 0
ischild0: 1 ischild0: 1
depthOffset: 830 depthOffset: 830
is2DFish: 0
sortOrder2D: 0
--- !u!4 &4073602345332461237 stripped --- !u!4 &4073602345332461237 stripped
Transform: Transform:
m_CorrespondingSourceObject: {fileID: 4472185465350827, guid: c61d7b09b58215148aaffc1b82f11bf4, m_CorrespondingSourceObject: {fileID: 4472185465350827, guid: c61d7b09b58215148aaffc1b82f11bf4,
@@ -453,16 +453,20 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
beilv: 0 beilv: 0
guid: guid:
lastMoveLineId:
monsterData: monsterData:
die_Score: 0 die_Score: 0
isDie: 0 isDie: 0
fishTypeConfig: fishTypeConfig:
fishNumber: fishNumber:
fishName: fishName:
fishBrief:
fishType: 0 fishType: 0
fishScore: 0 fishScore: 0
killWeight: 0 killWeight: 0
pathList: pathList:
fishImage:
fishMultipleDesc:
moveLine: moveLine:
bezierCurveData: bezierCurveData:
name: name:
@@ -471,6 +475,8 @@ MonoBehaviour:
end: {x: 0, y: 0} end: {x: 0, y: 0}
moveTime: 0 moveTime: 0
moveSpeed: 0 moveSpeed: 0
cachedCamera: {fileID: 0}
cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13019 fishTypeID: 13019
@@ -488,12 +494,20 @@ MonoBehaviour:
yzID: yzID:
colliderList: [] colliderList: []
lockPoint: {fileID: 1329100429413357316} lockPoint: {fileID: 1329100429413357316}
bingDongEffect: {fileID: 0} bingDongEffect:
- {fileID: 0}
needLockEvent: 0
createVideoClip: {fileID: 0}
rotationPY: 60 rotationPY: 60
useMirrorCompensate: 1
useRouteFlipX: 1
baseMmove: 0
isRotate: 1 isRotate: 1
isNot1: 0 isNot1: 0
ischild0: 1 ischild0: 1
depthOffset: 880 depthOffset: 880
is2DFish: 0
sortOrder2D: 0
--- !u!1001 &8244822918661465325 --- !u!1001 &8244822918661465325
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -701,6 +701,8 @@ MonoBehaviour:
end: {x: 0, y: 0} end: {x: 0, y: 0}
moveTime: 0 moveTime: 0
moveSpeed: 0 moveSpeed: 0
cachedCamera: {fileID: 0}
cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13021 fishTypeID: 13021
@@ -718,15 +720,20 @@ MonoBehaviour:
yzID: yzID:
colliderList: [] colliderList: []
lockPoint: {fileID: 7099483109033587896} lockPoint: {fileID: 7099483109033587896}
bingDongEffect: {fileID: 0} bingDongEffect:
- {fileID: 0}
needLockEvent: 0 needLockEvent: 0
createVideoClip: {fileID: 0} createVideoClip: {fileID: 0}
rotationPY: 60 rotationPY: 60
useMirrorCompensate: 1
useRouteFlipX: 1
baseMmove: 0 baseMmove: 0
isRotate: 1 isRotate: 1
isNot1: 0 isNot1: 0
ischild0: 1 ischild0: 1
depthOffset: 900 depthOffset: 900
is2DFish: 0
sortOrder2D: 0
--- !u!4 &7952344689971121780 stripped --- !u!4 &7952344689971121780 stripped
Transform: Transform:
m_CorrespondingSourceObject: {fileID: 4918264173551851, guid: a87bdbcfa12d35644b5c34825a6e6591, m_CorrespondingSourceObject: {fileID: 4918264173551851, guid: a87bdbcfa12d35644b5c34825a6e6591,
@@ -1052,6 +1052,8 @@ MonoBehaviour:
end: {x: 0, y: 0} end: {x: 0, y: 0}
moveTime: 0 moveTime: 0
moveSpeed: 0 moveSpeed: 0
cachedCamera: {fileID: 0}
cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13022 fishTypeID: 13022
@@ -1069,15 +1071,20 @@ MonoBehaviour:
yzID: yzID:
colliderList: [] colliderList: []
lockPoint: {fileID: 7626289246856194830} lockPoint: {fileID: 7626289246856194830}
bingDongEffect: {fileID: 0} bingDongEffect:
- {fileID: 0}
needLockEvent: 0 needLockEvent: 0
createVideoClip: {fileID: 0} createVideoClip: {fileID: 0}
rotationPY: 60 rotationPY: 60
useMirrorCompensate: 1
useRouteFlipX: 1
baseMmove: 0 baseMmove: 0
isRotate: 1 isRotate: 1
isNot1: 0 isNot1: 0
ischild0: 1 ischild0: 1
depthOffset: 910 depthOffset: 910
is2DFish: 0
sortOrder2D: 0
--- !u!4 &8103313998890164229 stripped --- !u!4 &8103313998890164229 stripped
Transform: Transform:
m_CorrespondingSourceObject: {fileID: 4900271049623953, guid: e4de03f3bbdf4d643b88a0ed7bd4df63, m_CorrespondingSourceObject: {fileID: 4900271049623953, guid: e4de03f3bbdf4d643b88a0ed7bd4df63,
@@ -433,6 +433,8 @@ MonoBehaviour:
end: {x: 0, y: 0} end: {x: 0, y: 0}
moveTime: 0 moveTime: 0
moveSpeed: 0 moveSpeed: 0
cachedCamera: {fileID: 0}
cachedUirootRect: {fileID: 0}
skeleton: {fileID: 0} skeleton: {fileID: 0}
isSpine: 1 isSpine: 1
fishTypeID: 13023 fishTypeID: 13023
@@ -450,15 +452,20 @@ MonoBehaviour:
yzID: yzID:
colliderList: [] colliderList: []
lockPoint: {fileID: 6415108411962225159} lockPoint: {fileID: 6415108411962225159}
bingDongEffect: {fileID: 0} bingDongEffect:
- {fileID: 0}
needLockEvent: 0 needLockEvent: 0
createVideoClip: {fileID: 0} createVideoClip: {fileID: 0}
rotationPY: 30 rotationPY: 30
useMirrorCompensate: 1
useRouteFlipX: 1
baseMmove: 0 baseMmove: 0
isRotate: 1 isRotate: 1
isNot1: 0 isNot1: 0
ischild0: 1 ischild0: 1
depthOffset: 920 depthOffset: 920
is2DFish: 0
sortOrder2D: 0
--- !u!4 &3085370228904392803 stripped --- !u!4 &3085370228904392803 stripped
Transform: Transform:
m_CorrespondingSourceObject: {fileID: 4967328832014496, guid: dfd6e1dcb49f5c9459f3a2abeb4c6135, m_CorrespondingSourceObject: {fileID: 4967328832014496, guid: dfd6e1dcb49f5c9459f3a2abeb4c6135,
@@ -92,7 +92,7 @@ MonoBehaviour:
minBJCount: 10 minBJCount: 10
maxBJCount: 15 maxBJCount: 15
laserPrefab: {fileID: 0} laserPrefab: {fileID: 0}
laserLengthCorrect: 1 laserLengthCorrect: 20
lightningMaterial: {fileID: 2100000, guid: a023113e8eb8bf245b8ba10c3e9788d1, type: 2} lightningMaterial: {fileID: 2100000, guid: a023113e8eb8bf245b8ba10c3e9788d1, type: 2}
lightningColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} lightningColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1}
lightningWidth: 0.08 lightningWidth: 0.08
@@ -1395,6 +1395,11 @@ public class XingJiXunHangEvent : BJRedPacketEvent
/// <summary> /// <summary>
/// 播放满屏暴击文字(IronFist/GammaStorm 用)。 /// 播放满屏暴击文字(IronFist/GammaStorm 用)。
/// 自己看 TextCrit_Self,他人看 TextCrit_Other。 /// 自己看 TextCrit_Self,他人看 TextCrit_Other。
///
/// ⭐ 文字内容:预制体里写死的是占位 '123',必须由代码写入「爆奖小鱼死亡累加的面板分」
/// (<see cref="_bossPanelScore"/>,与奖励框上滚动的分同一个值,封顶 maxScore)。
/// ⭐ 层级:克隆体根上挂着嵌套 Canvas,美术里是无效层ID + order 5,
/// 会被 FullScreen 框(Default, order 12)压在下面 → 这里显式改成 Default + 更高 order。
/// </summary> /// </summary>
private void PlayTextCrit() private void PlayTextCrit()
{ {
@@ -1405,20 +1410,59 @@ public class XingJiXunHangEvent : BJRedPacketEvent
return; return;
} }
GameObject critObj;
if (isSelf) if (isSelf)
{ {
// ⭐ 满屏暴击文字是 UI → 放 UI 中心,加入统一销毁列表 // ⭐ 满屏暴击文字是 UI → 放 UI 中心,加入统一销毁列表
SpawnUiEffect(critPrefab); critObj = SpawnUiEffect(critPrefab);
Debug.Log("[XingJiXunHang] 播放满屏暴击(自己,UI中心)"); Debug.Log("[XingJiXunHang] 播放满屏暴击(自己,UI中心)");
} }
else else
{ {
Vector3 critPos = GetSeatPosition() + Vector3.up * 2f; Vector3 critPos = GetSeatPosition() + Vector3.up * 2f;
var critObj = SpawnWorldEffect(critPrefab, critPos); critObj = SpawnWorldEffect(critPrefab, critPos);
if (critObj != null) if (critObj != null)
critObj.transform.localScale = Vector3.one * 0.6f; critObj.transform.localScale = Vector3.one * 0.6f;
Debug.Log($"[XingJiXunHang] 播放满屏暴击(他人) pos={critPos}"); Debug.Log($"[XingJiXunHang] 播放满屏暴击(他人) pos={critPos}");
} }
if (critObj == null)
{
Debug.LogWarning("[XingJiXunHang] 暴击文字生成失败,跳过分数写入");
return;
}
// ⭐ 写入分数:爆奖过程中小鱼死亡累加的面板分(_bossPanelScore)
// 该 TMP 的 spriteAsset 已配好「数字→图片」映射,直接赋数字即可
var critTmp = critObj.GetComponentInChildren<TMPro.TextMeshProUGUI>(true);
if (critTmp != null)
{
critTmp.text = _bossPanelScore.ToString();
Debug.Log($"[XingJiXunHang] 暴击文字分数 = {_bossPanelScore}(上限{maxScore})");
if (_bossPanelScore <= 0)
Debug.LogWarning("[XingJiXunHang] 暴击文字分数为 0:本次没有小鱼死亡累加(面板分仍为 0)");
}
else
{
Debug.LogWarning($"[XingJiXunHang] 暴击文字 {critObj.name} 上没找到 TMP,分数未写入");
}
// ⭐ 修层级:嵌套 Canvas → Default(0) + 高于 FullScreen(order 12),
// 否则暴击文字会被全屏特效框挡住(美术里的 -559336389 在本项目 TagManager 里不存在)
var critCanvas = critObj.GetComponent<Canvas>();
if (critCanvas == null)
critCanvas = critObj.GetComponentInChildren<Canvas>(true);
if (critCanvas != null)
{
critCanvas.overrideSorting = true;
critCanvas.sortingLayerID = 0; // Default(本项目只有 Default 一个排序层)
critCanvas.sortingOrder = 15; // 高于 FullScreen 的 12
Debug.Log($"[XingJiXunHang] 暴击文字 Canvas 层级修正: Default / order={critCanvas.sortingOrder}");
}
else
{
Debug.LogWarning($"[XingJiXunHang] 暴击文字 {critObj.name} 上没找到 Canvas,层级未修正");
}
} }
// ==================== 伽马风暴暴击框 ==================== // ==================== 伽马风暴暴击框 ====================
File diff suppressed because it is too large Load Diff
@@ -118,6 +118,18 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
/// <summary>是否正在退出倒计时(期间屏蔽帧同步和爆奖特效)</summary> /// <summary>是否正在退出倒计时(期间屏蔽帧同步和爆奖特效)</summary>
private bool _isLeavingCountdown = false; private bool _isLeavingCountdown = false;
private Coroutine _leaveCountdownCoroutine; private Coroutine _leaveCountdownCoroutine;
[Header("无操作自动退出")]
[Tooltip("无操作总时长(秒),走完自动退出回大厅(<=0 关闭该功能)")]
public float idleExitTotalSeconds = 70f;
[Tooltip("最后多少秒才显示倒计时面板(autoExitGamePanel)并逐秒倒数,之前全程无提示")]
public float idleExitPanelShowSeconds = 10f;
/// <summary>无操作计时是否生效(资源加载完成后才开始计时,OnHide/离房时失效)</summary>
private bool _idleExitArmed = false;
/// <summary>最近一次玩家操作的时间(Time.realtimeSinceStartup,含切后台时间)</summary>
private float _lastOperationTime = 0f;
/// <summary>警告文本当前显示的剩余秒数(-1=未显示;避免每帧刷新 TMP 文本)</summary>
private int _idleWarnShownSeconds = -1;
[Header("游戏场景")] [Header("游戏场景")]
public string sceneName; public string sceneName;
public GameTypeEnum gameType; public GameTypeEnum gameType;
@@ -181,6 +193,8 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
public Toggle toggle_Lock; public Toggle toggle_Lock;
public Toggle toggle_Three; public Toggle toggle_Three;
public Toggle toggle_Shuang; public Toggle toggle_Shuang;
// ⭐ 双倍开火:toggle_Shuang 开启后计时 shuangDuration 秒自动关闭(DaoJiShi 驱动), // ⭐ 双倍开火:toggle_Shuang 开启后计时 shuangDuration 秒自动关闭(DaoJiShi 驱动),
// child0 的 Image(Filled 360°) 做环形倒计时显示(GetShuangFillImage 懒获取) // child0 的 Image(Filled 360°) 做环形倒计时显示(GetShuangFillImage 懒获取)
float shuangDuration = 15f; float shuangDuration = 15f;
@@ -189,14 +203,15 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
public Toggle toggle_BaoZou; public Toggle toggle_BaoZou;
public TextMeshProUGUI tmp_BaoZouCount; public TextMeshProUGUI tmp_BaoZouCount;
public Image img_BaoZou; public Image img_BaoZou;
float frenzyDuration = 5f; // 疯狂状态持续时间 [Header("狂暴/冰封持续时间(秒,可在面板手动设置)")]
public float frenzyDuration = 15f; // 疯狂状态持续时间
public float currFrenzyTime = 0f; public float currFrenzyTime = 0f;
public Toggle toggle_BingFeng; public Toggle toggle_BingFeng;
public TextMeshProUGUI tmp_BingFengCount; public TextMeshProUGUI tmp_BingFengCount;
public Image img_BingFeng; public Image img_BingFeng;
public GameObject bingFengEffect; // 冰封特效预制体(首次Instantiate,之后激活/隐藏) public GameObject bingFengEffect; // 冰封特效预制体(首次Instantiate,之后激活/隐藏)
private GameObject _bingFengInstance; // 克隆出来的实例 private GameObject _bingFengInstance; // 克隆出来的实例
float bingFengDuration = 15f; // 冰封状态持续时间(服务端 FishFrozen 延长 15 秒,客户端写死 15s 倒计时) public float bingFengDuration = 15f; // 冰封状态持续时间(服务端 FishFrozen 延长 15 秒,可在面板调整)
public float currBingFengTime = 0f; public float currBingFengTime = 0f;
private Dictionary<Component, object> _frozenAnimSpeeds = new Dictionary<Component, object>(); private Dictionary<Component, object> _frozenAnimSpeeds = new Dictionary<Component, object>();
@@ -243,7 +258,10 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
public GameObject bulletParent; public GameObject bulletParent;
float changeTurretTime = 0f; float changeTurretTime = 0f;
bool isChangingTurret = false; bool isChangingTurret = false;
[Header("超时自动退出倒计时")]
public GameObject autoExitGamePanel; //倒计时面板
public TextMeshProUGUI tmp_ExitDaoJiShi; //里面显示的是这个 n秒后自动关闭
public Button btn_CloseAutoExitGamePanel; //退出游戏按钮
// XJMH 长按炮台扇形切换 // XJMH 长按炮台扇形切换
[Header("XJMH 炮台长按切换")] [Header("XJMH 炮台长按切换")]
[Tooltip("长按炮台触发扇形切换的阈值(秒)")] [Tooltip("长按炮台触发扇形切换的阈值(秒)")]
@@ -279,6 +297,9 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
protected override void OnShow(object args = null) protected override void OnShow(object args = null)
{ {
base.OnShow(args); base.OnShow(args);
// ⭐ 无操作自动退出:加载期间不计时,LoadResources 完成后重新开始计;确保倒计时面板初始隐藏
_idleExitArmed = false;
HideIdleExitWarning();
LoadResources(); LoadResources();
RefreshGGKCount(); RefreshGGKCount();
//UIManager.Instance.ShowBoard("太好看了"); //UIManager.Instance.ShowBoard("太好看了");
@@ -352,7 +373,11 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
currSitData.lockFX.transform.GetChild(0).gameObject.SetActive(false); currSitData.lockFX.transform.GetChild(0).gameObject.SetActive(false);
currSitData.lockFX.transform.GetChild(1).gameObject.SetActive(true); currSitData.lockFX.transform.GetChild(1).gameObject.SetActive(true);
if (mySitAnim != null && currSitData.turretParent != null) if (mySitAnim != null && currSitData.turretParent != null)
{
mySitAnim.transform.position = currSitData.turretParent.position; mySitAnim.transform.position = currSitData.turretParent.position;
// ⭐ 进入游戏圆圈:6 秒后自动消失(点击屏幕立即消失的逻辑在 HandleInput)
StartCoroutine(HideMySitAnimAfter(6f));
}
} }
else else
{ {
@@ -478,6 +503,10 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
UnhookOpenPTLongPress(); UnhookOpenPTLongPress();
UnhookAutoAttackOff(); UnhookAutoAttackOff();
// ⭐ 无操作自动退出:面板隐藏即停止计时
_idleExitArmed = false;
HideIdleExitWarning();
UnLoadResources(); UnLoadResources();
// 场景可能未加载或已卸载,做保护避免重复卸载报错 // 场景可能未加载或已卸载,做保护避免重复卸载报错
var scene = SceneManager.GetSceneByName(sceneName); var scene = SceneManager.GetSceneByName(sceneName);
@@ -604,6 +633,10 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
if (btn_ChangeRoom != null) if (btn_ChangeRoom != null)
btn_ChangeRoom.onClick.AddListener(StartChangeRoom); btn_ChangeRoom.onClick.AddListener(StartChangeRoom);
// ⭐ 无操作自动退出:关闭倒计时面板并重新计时(未拖引用时为null,做保护)
if (btn_CloseAutoExitGamePanel != null)
btn_CloseAutoExitGamePanel.onClick.AddListener(OnCloseAutoExitPanel);
// ⭐ 左侧道具按钮:开启/关闭 obj_PropPanel(一级列表由 PropConfigData 配置构建, // ⭐ 左侧道具按钮:开启/关闭 obj_PropPanel(一级列表由 PropConfigData 配置构建,
// 点击一级道具在 tmp_PropTwoPanel 展开二级子道具) // 点击一级道具在 tmp_PropTwoPanel 展开二级子道具)
if (btn_Prop != null) if (btn_Prop != null)
@@ -726,6 +759,124 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
if (btn_QueRen != null) btn_QueRen.interactable = true; if (btn_QueRen != null) btn_QueRen.interactable = true;
} }
#region 无操作自动退出(60秒静默 → 最后10秒倒计时面板 → 70秒自动回大厅)
/// <summary>
/// ⭐ 每帧记录玩家操作(触摸/鼠标/键盘,含 UI 点击),超时自动走离房流程回大厅。
/// 机器人/其他玩家的同步数据不算操作;退出确认面板开着时超时同样生效。
/// 只在资源加载完成后计时(加载慢不会被踢);离房流程进行中不重复触发。
/// 流程:前 idleExitTotalSeconds - idleExitPanelShowSeconds(默认60秒)全程无提示
/// → 最后 idleExitPanelShowSeconds(默认10秒)才弹出倒计时面板(autoExitGamePanel)
/// 逐秒倒数 → 走满 idleExitTotalSeconds(默认70秒)自动退出回大厅;
/// 期间任意操作或点 btn_CloseAutoExitGamePanel → 关闭面板并重新计时。
/// </summary>
private void UpdateIdleAutoExit()
{
if (idleExitTotalSeconds <= 0f || idleExitPanelShowSeconds <= 0f)
{
HideIdleExitWarning();
return;
}
// 任何触摸/鼠标/键盘输入(含点在 UI 上)都算一次操作
if (IsAnyOperationThisFrame())
{
_lastOperationTime = Time.realtimeSinceStartup;
// 有操作 → 立即隐藏倒计时面板
HideIdleExitWarning();
}
// 计时未生效(加载中/已隐藏)或已在离房流程中 → 跳过
if (!_idleExitArmed || _leaveRoomResponseTcs != null) return;
float idleElapsed = Time.realtimeSinceStartup - _lastOperationTime;
// 面板弹出时刻:总时长 - 面板显示时长(70 - 10 = 60 秒)
float panelShowAt = idleExitTotalSeconds - idleExitPanelShowSeconds;
if (idleElapsed >= idleExitTotalSeconds)
{
HideIdleExitWarning();
Debug.Log($"[IdleExit] 连续 {idleExitTotalSeconds} 秒无操作,自动退出游戏回大厅");
// 退出确认面板还开着 → 先关掉,再走离房流程
if (_isLeavingCountdown) CancelLeaveCountdown();
RequestLeaveRoom();
return;
}
// 只有最后 idleExitPanelShowSeconds 秒才显示面板;之前保持隐藏
if (idleElapsed >= panelShowAt)
ShowIdleExitWarning(Mathf.CeilToInt(idleExitTotalSeconds - idleElapsed));
else
HideIdleExitWarning();
}
/// <summary>显示/刷新无操作退出倒计时面板(仅在剩余秒数变化时刷新文本,避免每帧 GC)</summary>
private void ShowIdleExitWarning(int remainingSeconds)
{
// 弹出倒计时面板(未拖面板引用时退化为只显示文本)
if (autoExitGamePanel != null)
{
if (!autoExitGamePanel.activeSelf)
autoExitGamePanel.SetActive(true);
}
else if (tmp_ExitDaoJiShi != null && !tmp_ExitDaoJiShi.gameObject.activeSelf)
{
tmp_ExitDaoJiShi.gameObject.SetActive(true);
}
if (tmp_ExitDaoJiShi != null && _idleWarnShownSeconds != remainingSeconds)
{
_idleWarnShownSeconds = remainingSeconds;
tmp_ExitDaoJiShi.text =
$"({remainingSeconds}秒后自动退出)";
}
}
/// <summary>隐藏无操作退出倒计时面板(有操作/关闭按钮/开始离房/面板隐藏时调用)</summary>
private void HideIdleExitWarning()
{
if (autoExitGamePanel != null)
{
if (autoExitGamePanel.activeSelf)
{
autoExitGamePanel.SetActive(false);
_idleWarnShownSeconds = -1;
}
return;
}
if (tmp_ExitDaoJiShi != null && tmp_ExitDaoJiShi.gameObject.activeSelf)
{
tmp_ExitDaoJiShi.gameObject.SetActive(false);
_idleWarnShownSeconds = -1;
}
}
/// <summary>btn_CloseAutoExitGamePanel:关闭倒计时面板并从头重新计时</summary>
private void OnCloseAutoExitPanel()
{
HideIdleExitWarning();
_lastOperationTime = Time.realtimeSinceStartup;
}
/// <summary>本帧是否有玩家输入:触摸/鼠标按下、按住、松开 或 任意按键</summary>
private bool IsAnyOperationThisFrame()
{
var input = GetInput();
if (input.isPressed || input.wasPressedThisFrame || input.wasReleasedThisFrame)
return true;
var keyboard = Keyboard.current;
return keyboard != null && keyboard.anyKey.isPressed;
}
/// <summary>开始无操作计时(LoadResources 完成后调用,计时从当前时刻重新起算)</summary>
private void ArmIdleAutoExit()
{
_lastOperationTime = Time.realtimeSinceStartup;
_idleExitArmed = true;
}
#endregion
public virtual void OnDestroy() public virtual void OnDestroy()
{ {
EventCenter.Instance.RemoveEventListener<SyncGameData>(ConstEventString.SyncGameData_Rotate, SyncGameData_Rotate); EventCenter.Instance.RemoveEventListener<SyncGameData>(ConstEventString.SyncGameData_Rotate, SyncGameData_Rotate);
@@ -873,8 +1024,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
protected virtual void Update() protected virtual void Update()
{ {
UpdateIdleAutoExit();
HandleAutoRotate(); HandleAutoRotate();
HandleInput(); HandleInput();
@@ -991,6 +1141,9 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
ClearChangeRoomBar(); ClearChangeRoomBar();
else if (JinDuTiao != null) else if (JinDuTiao != null)
JinDuTiao.Hide(); JinDuTiao.Hide();
// ⭐ 无操作自动退出:加载完成,从现在开始计无操作时间
ArmIdleAutoExit();
} }
public async void UnLoadResources() public async void UnLoadResources()
@@ -2074,6 +2227,14 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
} }
/// <summary>进入游戏圆圈 mySitAnim:延时自动消失(6 秒没点屏幕也消失;点击屏幕立即消失在 HandleInput)</summary>
private IEnumerator HideMySitAnimAfter(float delay)
{
yield return new WaitForSeconds(delay);
if (mySitAnim != null && mySitAnim.gameObject.activeSelf)
mySitAnim.gameObject.SetActive(false);
}
private void HandleInput() private void HandleInput()
{ {
// ⭐ 退出倒计时期间屏蔽本地玩家手动输入(旋转/开火/锁定),其他玩家和机器人不受影响 // ⭐ 退出倒计时期间屏蔽本地玩家手动输入(旋转/开火/锁定),其他玩家和机器人不受影响
@@ -3123,7 +3284,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
MonsterContral m = kv.Value; MonsterContral m = kv.Value;
if (m == null || !m.gameObject.activeInHierarchy) continue; if (m == null || !m.gameObject.activeInHierarchy) continue;
if (selected.Contains(m.guid)) continue; // 跳过已选中的 if (selected.Contains(m.guid)) continue; // 跳过已选中的
// ⭐ 路径进度过滤:刚出生(< 0.2)或即将离场(> 0.8)的鱼不作为目标 // ⭐ 路径进度过滤:刚出生(< 0.1)或即将离场(> 0.9)的鱼不作为目标
if (!IsFishPathLockable(m)) continue; if (!IsFishPathLockable(m)) continue;
// ⭐ 可锁定过滤:出场效果期间/needLockEvent 鱼未就绪 → 跳过换下一条 // ⭐ 可锁定过滤:出场效果期间/needLockEvent 鱼未就绪 → 跳过换下一条
if (!IsMonsterLockable(m)) continue; if (!IsMonsterLockable(m)) continue;
@@ -3444,20 +3605,23 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
// ⭐ 用世界坐标(Z=0平面),和 bot AI 一致,否则距离计算会异常(出现 3.4E+38 之类) // ⭐ 用世界坐标(Z=0平面),和 bot AI 一致,否则距离计算会异常(出现 3.4E+38 之类)
Vector3 origin = currSitData.turretWorldPos; Vector3 origin = currSitData.turretWorldPos;
// ⭐ 规则:特殊Boss / Boss鱼 / 特殊鱼 为高价值组(按优先级 + 距离最近), // ⭐ 规则:严格按优先级分层,高价值到低价值:
// 黄金鱼 / 普通鱼 为普通组(随机选一只) // 特殊Boss(5) > Boss鱼(4) > 特殊鱼(3) > 黄金鱼(2) > 普通鱼(1)
// 高价值组有目标时只从高价值组选;高价值组无目标时从普通组随机 // - 特殊Boss/Boss鱼/特殊鱼:同层取距离最近
// - 黄金鱼/普通鱼:各自独立分层,同层随机选一只
// 高层有目标时绝不选低层
MonsterContral best = null; MonsterContral best = null;
int bestPri = -1; int bestPri = -1;
float bestSqr = float.MaxValue; float bestSqr = float.MaxValue;
var normalList = new List<MonsterContral>(); var goldList = new List<MonsterContral>(); // 黄金鱼(2) 单独一层
var smallList = new List<MonsterContral>(); // 普通鱼(1) 单独一层
foreach (var kv in CreateFishManager.Instance.fishDatas_hashCodekey) foreach (var kv in CreateFishManager.Instance.fishDatas_hashCodekey)
{ {
MonsterContral m = kv.Value; MonsterContral m = kv.Value;
if (m == null || !m.gameObject.activeInHierarchy) continue; if (m == null || !m.gameObject.activeInHierarchy) continue;
// ⭐ 路径进度过滤:刚出生(< 0.2)或即将离场(> 0.8)的鱼不作为自动锁定目标 // ⭐ 路径进度过滤:刚出生(< 0.1)或即将离场(> 0.9)的鱼不作为自动锁定目标
if (!IsFishPathLockable(m)) continue; if (!IsFishPathLockable(m)) continue;
// ⭐ 可锁定过滤:出场效果期间/needLockEvent 鱼未就绪 → 跳过换下一条 // ⭐ 可锁定过滤:出场效果期间/needLockEvent 鱼未就绪 → 跳过换下一条
if (!IsMonsterLockable(m)) continue; if (!IsMonsterLockable(m)) continue;
@@ -3475,19 +3639,27 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
best = m; best = m;
} }
} }
// 普通组:黄金鱼(2) / 普通鱼(1) → 先收集,后面随机 // ⭐ 黄金鱼(2) / 普通鱼(1) 分开收集,不再混在一个列表里
else if (pri == 2)
{
goldList.Add(m);
}
else else
{ {
normalList.Add(m); smallList.Add(m);
} }
} }
// 高价值组有目标 → 直接返回最高价值(同价值最近)的目标 // ① 特殊Boss/Boss鱼/特殊鱼 有目标 → 返回最高价值(同价值最近)的目标
if (best != null) return best; if (best != null) return best;
// 高价值组无目标 → 从普通组随机选一只 // ② 没有特殊鱼及以上 → 黄金鱼层随机选一只
if (normalList.Count > 0) if (goldList.Count > 0)
return normalList[Random.Range(0, normalList.Count)]; return goldList[Random.Range(0, goldList.Count)];
// ③ 没有黄金鱼 → 普通鱼层随机选一只
if (smallList.Count > 0)
return smallList[Random.Range(0, smallList.Count)];
return null; return null;
} }
@@ -4489,7 +4661,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
{ {
var m = kv.Value; var m = kv.Value;
if (m == null || !m.gameObject.activeInHierarchy) continue; if (m == null || !m.gameObject.activeInHierarchy) continue;
// ⭐ 路径进度过滤:刚出生(< 0.2)或即将离场(> 0.8)的 Boss 不作为目标 // ⭐ 路径进度过滤:刚出生(< 0.1)或即将离场(> 0.9)的 Boss 不作为目标
if (!IsFishPathLockable(m)) continue; if (!IsFishPathLockable(m)) continue;
int ft = (int)m.fishenum; int ft = (int)m.fishenum;
@@ -4820,7 +4992,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
{ {
var m = kv.Value; var m = kv.Value;
if (m == null || !m.gameObject.activeInHierarchy) continue; if (m == null || !m.gameObject.activeInHierarchy) continue;
// ⭐ 路径进度过滤:刚出生(< 0.2)或即将离场(> 0.8)的鱼不作为目标 // ⭐ 路径进度过滤:刚出生(< 0.1)或即将离场(> 0.9)的鱼不作为目标
if (!IsFishPathLockable(m)) continue; if (!IsFishPathLockable(m)) continue;
Vector3 fishPos = m.transform.position; Vector3 fishPos = m.transform.position;
@@ -4867,7 +5039,7 @@ public class GameMainPanel_FishBase : GameMainPanel_Base
var m = kv.Value; var m = kv.Value;
if (m == null || !m.gameObject.activeInHierarchy) continue; if (m == null || !m.gameObject.activeInHierarchy) continue;
if (m == exclude) continue; if (m == exclude) continue;
// ⭐ 路径进度过滤:刚出生(< 0.2)或即将离场(> 0.8)的鱼不作为目标 // ⭐ 路径进度过滤:刚出生(< 0.1)或即将离场(> 0.9)的鱼不作为目标
if (!IsFishPathLockable(m)) continue; if (!IsFishPathLockable(m)) continue;
Vector3 fishPos = m.transform.position; Vector3 fishPos = m.transform.position;
File diff suppressed because it is too large Load Diff
+15 -15
View File
@@ -103,8 +103,8 @@ RectTransform:
m_GameObject: {fileID: 236891699104540088} m_GameObject: {fileID: 236891699104540088}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 0.8, y: 0.8, z: 0.8}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 1
m_Children: m_Children:
- {fileID: 7835773788371249517} - {fileID: 7835773788371249517}
- {fileID: 3278342634232470330} - {fileID: 3278342634232470330}
@@ -485,8 +485,8 @@ RectTransform:
m_GameObject: {fileID: 633761538334472770} m_GameObject: {fileID: 633761538334472770}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 0.8, y: 0.8, z: 0.8}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 1
m_Children: m_Children:
- {fileID: 2642676799649327388} - {fileID: 2642676799649327388}
- {fileID: 5142449319288461331} - {fileID: 5142449319288461331}
@@ -1465,8 +1465,8 @@ RectTransform:
m_GameObject: {fileID: 2630252367303179408} m_GameObject: {fileID: 2630252367303179408}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 0.8, y: 0.8, z: 0.8}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 1
m_Children: m_Children:
- {fileID: 5338333950028160419} - {fileID: 5338333950028160419}
m_Father: {fileID: 992911195842070766} m_Father: {fileID: 992911195842070766}
@@ -2761,7 +2761,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0} m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0} m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: -8.9}
m_SizeDelta: {x: 371.3, y: 90.2755} m_SizeDelta: {x: 371.3, y: 90.2755}
m_Pivot: {x: 0.5, y: 0} m_Pivot: {x: 0.5, y: 0}
--- !u!114 &7282809205694097740 --- !u!114 &7282809205694097740
@@ -2781,8 +2781,8 @@ MonoBehaviour:
m_Right: 0 m_Right: 0
m_Top: 0 m_Top: 0
m_Bottom: 0 m_Bottom: 0
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