每日自动提交 2026-04-13 18:30

This commit is contained in:
2026-04-13 18:30:55 +08:00
parent 7f92437976
commit c438308159
187 changed files with 42955 additions and 64615 deletions
@@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.MyGame.Scripts.Net.APIRequest.Params
{
[Serializable]
public class GetUserParam:RequestParamBase
{
public string userid;
}
}
@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 3c56ed098f6dd7c4c99acaad8c769ed7
guid: b51e71cd9738bbf40be414078e722e0d
MonoImporter:
externalObjects: {}
serializedVersion: 2
@@ -42,42 +42,62 @@ namespace Assets.MyGame.Scripts.Net.APIRequest.Params
}
/// <summary>
/// 购买月卡请求参数
/// 购买月卡请求参数(GET)
/// Swagger: GET /api/Hall/BuyMonthCard
/// </summary>
[Serializable]
public class BuyMonthCardParam : RequestParamBase
{
public int cardType; // 月卡类型
/// <summary>月卡类型 1=周卡 2=月卡 3=年卡</summary>
public int type;
/// <summary>金币价格(用于校验)</summary>
public int gold;
/// <summary>现金价格</summary>
public double money;
}
/// <summary>
/// 购买道具请求参数
/// 购买道具请求参数(GET)
/// Swagger: GET /api/Hall/BuyProp
/// </summary>
[Serializable]
public class BuyPropParam : RequestParamBase
{
public int propId; // 道具ID
public int count; // 数量
/// <summary>道具编号</summary>
public string propNumber;
/// <summary>购买数量</summary>
public int count;
}
/// <summary>
/// 购买金币请求参数
/// 购买金币请求参数(GET)
/// Swagger: GET /api/Hall/BuyGold
/// </summary>
[Serializable]
public class BuyGoldParam : RequestParamBase
{
/// <summary>商品编号(GoldShopConfig.number)</summary>
public string number;
public long goldAmount; // 金币数量
/// <summary>购买数量</summary>
public int count;
}
/// <summary>
/// 购买钻石请求参数
/// 购买钻石请求参数(GET)
/// Swagger: GET /api/Hall/BuyDiamond
/// </summary>
[Serializable]
public class BuyDiamondParam : RequestParamBase
{
public int diamondAmount; // 钻石数量
/// <summary>商品编号(DiamondShopConfig.number)</summary>
public string number;
/// <summary>购买数量</summary>
public int count;
}
@@ -71,43 +71,43 @@ namespace Assets.MyGame.Scripts.Net
}
/// <summary>
/// 购买月卡(POST)
/// 参数:用户ID、月卡类型
/// 返回:MonthCardInfo(月卡信息)
/// 购买月卡(GET)
/// 参数:type(1=周卡 2=月卡 3=年卡)、gold(金币价)、money(现金价)
/// 返回:string(data 为结果描述字符串)
/// </summary>
public static void BuyMonthCard(BuyMonthCardParam req, Action<MonthCardInfo> callback)
public static void BuyMonthCard(BuyMonthCardParam req, Action<string> callback)
{
APIManager.Response<MonthCardInfo>(APIType.Hall_BuyMonthCard, req, callback);
APIManager.Response<string>(APIType.Hall_BuyMonthCard, req, callback);
}
/// <summary>
/// 购买道具(POST)
/// 参数:道具ID、数量
/// 返回:PropInfo(道具信息)
/// 购买道具(GET)
/// 参数:propNumber(道具编号)、count(数量)
/// 返回:string(data 为结果描述字符串)
/// </summary>
public static void BuyProp(BuyPropParam req, Action<PropInfo> callback)
public static void BuyProp(BuyPropParam req, Action<string> callback)
{
APIManager.Response<PropInfo>(APIType.Hall_BuyProp, req, callback);
APIManager.Response<string>(APIType.Hall_BuyProp, req, callback);
}
/// <summary>
/// 购买金币(POST)
/// 参数:用户ID、金币数量
/// 返回:GoldInfo(金币信息)
/// 购买金币(GET)
/// 参数:number(GoldShopConfig.number)、count(数量)
/// 返回:string(data 为结果描述字符串)
/// </summary>
public static void BuyGold(BuyGoldParam req, Action<GoldInfo> callback)
public static void BuyGold(BuyGoldParam req, Action<string> callback)
{
APIManager.Response<GoldInfo>(APIType.Hall_BuyGold, req, callback);
APIManager.Response<string>(APIType.Hall_BuyGold, req, callback);
}
/// <summary>
/// 购买钻石(POST)
/// 参数:用户ID、钻石数量
/// 返回:DiamondInfo(钻石信息)
/// 购买钻石(GET)
/// 参数:number(DiamondShopConfig.number)、count(数量)
/// 返回:string(data 为结果描述字符串)
/// </summary>
public static void BuyDiamond(BuyDiamondParam req, Action<DiamondInfo> callback)
public static void BuyDiamond(BuyDiamondParam req, Action<string> callback)
{
APIManager.Response<DiamondInfo>(APIType.Hall_BuyDiamond, req, callback);
APIManager.Response<string>(APIType.Hall_BuyDiamond, req, callback);
}
/// <summary>
@@ -1,4 +1,6 @@
using Assets.MyGame.Scripts.Net.APIRequest.Objs;
using Assets.MyGame.Scripts.Net.API;
using Assets.MyGame.Scripts.Net.APIRequest;
using Assets.MyGame.Scripts.Net.APIRequest.Objs;
using Assets.MyGame.Scripts.Net.APIRequest.Params;
using Assets.MyGame.Scripts.Net.APIResponses.HomeMain_User;
using Newtonsoft.Json.Linq;
@@ -68,7 +70,17 @@ namespace Assets.MyGame.Scripts.Net
{
APIManager.Response<long>(APIType.User_GetNoReadCount, callback);
}
/// <summary>
/// 获取未读邮件数量(GET,无参)
/// 返回:long(未读数量)
/// </summary>
public static void GetUser(string userID,Action<UserData> callback)
{
APIManager.Response<UserData>(APIType.User_GetUser,new GetUserParam
{
userid=userID
}, callback);
}
#endregion
}
}
@@ -1,4 +1,5 @@
using System;
using UnityEngine;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
@@ -8,6 +9,7 @@ namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
[Serializable]
public class DiamondShopConfig
{
public Sprite sprite_Icon;
/// <summary>
/// 商品编号
/// </summary>
@@ -1,4 +1,5 @@
using System;
using UnityEngine;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
@@ -8,6 +9,7 @@ namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
[Serializable]
public class GoldShopConfig
{
public Sprite sprite_Icon;
/// <summary>
/// 商品编号
/// </summary>
@@ -1,4 +1,5 @@
using System;
using UnityEngine;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
@@ -8,6 +9,7 @@ namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
[Serializable]
public class PropFragmentConfig : BasePropInfo
{
public Sprite sprite_Icon;
/// <summary>
/// 合成所需碎片数量
/// </summary>
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
@@ -9,6 +10,7 @@ namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
[Serializable]
public class PropInfConfig : BasePropInfo
{
public Sprite sprite_Icon;
/// <summary>
/// 关联游戏编号(空表示全部)
/// </summary>
@@ -1,16 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.MyGame.Scripts.Net.APIResponses.Login_SubClass
{
[Serializable]
public class DefaultAPIResponse
{
public int code;
public string? info;
public string data;
}
}
@@ -1,8 +1,10 @@
using System;
using UnityEngine;
[Serializable]
public class UserBaseInfo
{
public Sprite avatarSprite;
public string userName { get; set; }
public string password { get; set; }
public string number { get; set; }
@@ -11,7 +11,15 @@ namespace Assets.MyGame.Scripts.Net.API
/// 用户 Token 及完整用户信息(Swagger: UserToken)
/// </summary>
[Serializable]
public class UserToken
public class UserToken:UserData
{
/// <summary>
/// 登录 Token
/// </summary>
public string token;
}
public class UserData
{
/// <summary>
/// 基础信息,包括昵称、头像等基本信息
@@ -65,7 +73,7 @@ namespace Assets.MyGame.Scripts.Net.API
/// <summary>
/// 拥有的翅膀列表
/// </summary>
public List< BaseUserProp> wingList;
public List<BaseUserProp> wingList;
/// <summary>
/// 当前使用的战神
@@ -101,10 +109,7 @@ namespace Assets.MyGame.Scripts.Net.API
/// </summary>
public StaticInfo @static;
/// <summary>
/// 登录 Token
/// </summary>
public string token;
/// <summary>
/// 玩家因子
/// </summary>