31 lines
525 B
C#
31 lines
525 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
|
|
{
|
|
/// <summary>
|
|
/// 道具碎片信息
|
|
/// </summary>
|
|
[Serializable]
|
|
public class PropFragmentConfig : BasePropInfo
|
|
{
|
|
public Sprite sprite_Icon;
|
|
/// <summary>
|
|
/// 合成所需碎片数量
|
|
/// </summary>
|
|
public int fragmentCount;
|
|
|
|
/// <summary>
|
|
/// 合成后的道具编号
|
|
/// </summary>
|
|
public string productNumber;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|