This commit is contained in:
2026-05-01 06:26:50 +08:00
parent 0055207c24
commit dff505d073
263 changed files with 13655 additions and 11640 deletions
@@ -16,7 +16,8 @@ public class Eff_BCJX_Skill_AniEvent : MonoBehaviour
{
if (index >= hWK_BCJX_Boss.prizeCount)
{
Destroy(hWK_BCJX_Boss.gameObject);
Pool.Instance.Return(hWK_BCJX_Boss.gameObject);
//Destroy(hWK_BCJX_Boss.gameObject);
}
else
{
@@ -5,9 +5,11 @@ public class Eff_bgjDie_AniEvent : MonoBehaviour
public void skillEnd()
{
Destroy(transform.parent.parent.gameObject);
}
public void startFly()
//Destroy(transform.parent.parent.gameObject);
Pool.Instance.Return(transform.parent.parent.gameObject);
}
public void startFly()
{
GetComponentInParent<HHWK_BGJ_Boss>().BigPrizeAll();
}
@@ -48,7 +48,8 @@ public class Eff_changE_SkillEvent : MonoBehaviour
}
else
{
Destroy(transform.parent.parent.gameObject);
//Destroy(transform.parent.parent.gameObject);
Pool.Instance.Return(transform.parent.parent.gameObject);
}
isEnd = true;
}
@@ -29,7 +29,8 @@ public class Eff_longDie_AniEvent : MonoBehaviour
transform.parent.gameObject.SetActive(false);
}
else
Destroy(transform.parent.parent.gameObject);
Pool.Instance.Return(transform.parent.parent.gameObject);
//Destroy(transform.parent.parent.gameObject);
isFirst = false;
}
public void Jiao()
@@ -8,7 +8,9 @@ public class Eff_long_AniEvent : MonoBehaviour
if (num == 4)
{
//transform.parent.parent.gameObject.SetActive(false);
Destroy( transform.parent.parent.gameObject);
//Destroy( transform.parent.parent.gameObject);
Pool.Instance.Return(transform.parent.parent.gameObject);
}
num++;
@@ -87,7 +87,7 @@ public class Eff_shaseng_Skill1_AniEvent : MonoBehaviour
count++;
nextAnimationClip = "skill1";
HHWK_ShaSeng_Boss.obj_Skill2Effect.SetActive(true);
FishResourcesData fishResourcesData;
fishResourcesData = FishResourcesData.fishResourcesDatasDic[HHWK_ShaSeng_Boss.fishTypeID];
if (fishResourcesData.dieGlodAduio != null && fishResourcesData.dieGlodAduio.ContainsKey("ShuaiGun"))
@@ -102,7 +102,7 @@ public class Eff_shaseng_Skill1_AniEvent : MonoBehaviour
public void eventBroken()
{
HHWK_ShaSeng_Boss.obj_Skill2Effect.SetActive(true);
HHWK_ShaSeng_Boss.BigPrize(2, 4);
FishResourcesData fishResourcesData;
fishResourcesData = FishResourcesData.fishResourcesDatasDic[HHWK_ShaSeng_Boss.fishTypeID];
@@ -121,7 +121,8 @@ public class Eff_shaseng_Skill1_AniEvent : MonoBehaviour
HHWK_ShaSeng_Boss.obj_Skill2Effect.SetActive(false);
if (count == 4)
{
Destroy(HHWK_ShaSeng_Boss.gameObject);
Pool.Instance.Return(HHWK_ShaSeng_Boss.gameObject);
//Destroy(HHWK_ShaSeng_Boss.gameObject);
}
else
{
@@ -60,7 +60,8 @@ public class Eff_tangseng_AniEvent : MonoBehaviour
{
if (index >= hWK_TS_Boss.prizeCount)
{
Destroy(hWK_TS_Boss.gameObject);
//Destroy(hWK_TS_Boss.gameObject);
Pool.Instance.Return(hWK_TS_Boss.gameObject);
}
else
anim.Play("skill1");
@@ -49,7 +49,8 @@ public class Eff_tsgzSkill_AniEvent : MonoBehaviour
}
public void eventRotationEnd()
{
Destroy(hHWK_TSGZ_Boss.gameObject);
//Destroy(hHWK_TSGZ_Boss.gameObject);
Pool.Instance.Return(hHWK_TSGZ_Boss.gameObject);
}
public void eventShanAppear()
@@ -49,8 +49,10 @@ public class Eff_yilongSkill_AniEvent : MonoBehaviour
}
public void eventFallEnd()
{
Destroy(hHWK_YL_BOSS.gameObject);
}
//Destroy(hHWK_YL_BOSS.gameObject);
Pool.Instance.Return(hHWK_YL_BOSS.gameObject);
}
/*
Dummy class. This could have happened for several reasons:
@@ -103,7 +103,8 @@ public class Eff_yilong_AniEvent : MonoBehaviour
}
public void AniEnd()
{
CreateFishManager.Instance.Id_DieFish_NotFX(transform.parent.parent.GetComponent<MonsterContral>().guid);
//CreateFishManager.Instance.Id_DieFish_NotFX(transform.parent.parent.GetComponent<MonsterContral>().guid);
Pool.Instance.Return(hHWK_YL_BOSS.gameObject);
}
/*
@@ -109,7 +109,7 @@ public class Eff_zhubajie_Skill_AniEvent : MonoBehaviour
}
public void AniEnd()
{
Destroy(hWK_ZBJ_Boss.gameObject);
Pool.Instance.Return(hWK_ZBJ_Boss.gameObject);
}
@@ -11,7 +11,9 @@ public class FishBCJX177 : MonoBehaviour
{
hWK_BCJX_Boss.defaultAnim.gameObject.SetActive(false);
hWK_BCJX_Boss.skillAnim.transform.parent.gameObject.SetActive(true);
hWK_BCJX_Boss.transform.position = Vector3.zero;
hWK_BCJX_Boss.skillAnim.Play("idle");
hWK_BCJX_Boss.transform.position = Vector3.zero;
}
/*
Dummy class. This could have happened for several reasons: