Files
5.24BuYu/Assets/MyGame/Scripts/Manager/GameManager.cs
T
2026-03-12 10:48:53 +08:00

78 lines
2.4 KiB
C#

using Assets.MyGame.Scripts.Net;
using Assets.MyGame.Scripts.Net.API;
using Newtonsoft.Json;
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoSingleton<GameManager>
{
public GameConfig gameConfig;
public UserToken user;
public GameData gameData = new GameData();
public Scene scene;
protected override async void Awake()
{
Application.runInBackground = true;
base.Awake();
gameData.currUser = "123";
MonsterMoveLine.LoadBezier();//初始化加载路线
//string json = Resources.Load<TextAsset>("Config/GameConfig").text;
//gameConfig = JsonConvert.DeserializeObject<APIResponse<GameConfig>>(json).data;
APIManager.Response<GameConfig>(APIType.GameConfig_Get, res => { gameConfig = res; var v = CreateFishManager.Instance.CreateDic; });
}
public void StartGame(Action action)
{
switch (gameData.currGameType)
{
case GameType.JQQD:
break;
case GameType.defaultPanel:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
break;
case GameType.FLZY:
if (action != null)
WebSocketManager.Instance.Connect(SocketType.game, action);
//UIManager.Instance.ShowAsync(UIPanel.MainGamePanelFLZY);
break;
case GameType.TGXX:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelTGXX);
break;
case GameType.ZGXQ:
//UIManager.Instance.ShowAsync(UIPanel.MainGamePanelZGXQ);
//这里设置触发棋盘的初始化
break;
case GameType.XJMH:
if (action != null)
{
WebSocketManager.Instance.Connect(SocketType.game, action);
}
else
WebSocketManager.Instance.Connect(SocketType.game);
break;
case GameType.HHWK:
UIManager.Instance.ShowAsync(UIPanel.MainGamePanelDefault);
break;
default:
break;
}
}
// Start is called before the first frame update
void Start()
{
UIManager.Instance.ShowAsync(UIPanel.LoginPanel);
}
// Update is called once per frame
void Update()
{
}
}