87 lines
2.4 KiB
C#
87 lines
2.4 KiB
C#
using Model.Entity.BaseModel;
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using System.Collections.Generic;
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namespace Model.Entity
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{
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/// <summary>
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/// 后台配置信息实体类
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/// </summary>
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public class GameConfig : MongoBaseEntity
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{
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/// <summary>
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/// 鱼种配置
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/// </summary>
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public List<FishTypeConfig> FishTypeConfigs { get; set; } = new List<FishTypeConfig>();
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/// <summary>
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/// 房间配置
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/// </summary>
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public List<RoomConfig> RoomConfigs { get; set; } = new List<RoomConfig>();
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/// <summary>
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/// 出鱼配置
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/// </summary>
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public List<RoomFishConfig> RoomFishConfigs { get; set; } = new List<RoomFishConfig>();
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/// <summary>
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/// 鱼阵配置
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/// </summary>
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public List<FishArrayConfig> FishArrayConfigs { get; set; } = new List<FishArrayConfig>();
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/// <summary>
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/// 用户等级配置
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/// </summary>
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public List<UserLevelConfig> UserLevelConfigs { get; set; } = new List<UserLevelConfig>();
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/// <summary>
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/// 道具表
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/// </summary>
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public List<PropInfConfig> PropConfig { get; set; } = new List<PropInfConfig>();
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/// <summary>
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/// 道具碎片表
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/// </summary>
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public List<PropFragmentConfig> PropFragments { get; set; } = new List<PropFragmentConfig>();
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//刮刮卡配置
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/// <summary>
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/// Vip等级配置
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/// </summary>
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public List<VipLevelConfig> VipLevelConfigs { get; set; } = new List<VipLevelConfig>();
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/// <summary>
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/// 签到池配置
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/// </summary>
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public List<SignConfig> SignConfigs { get; set; } = new List<SignConfig>();
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/// <summary>
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/// 月卡配置
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/// </summary>
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public List<MonthCardConfig> MonthCardConfigs { get; set; } = new List<MonthCardConfig>();
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/// <summary>
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/// 救济金配置
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/// </summary>
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public ReliefConfig ReliefConfigs { get; set; } = new ReliefConfig();
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/// <summary>
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/// 金币商城配置
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/// </summary>
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public List<GoldShopConfig> GoldShopConfigs { get; set; } = new List<GoldShopConfig>();
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/// <summary>
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/// 钻石商城配置
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/// </summary>
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public List<DiamondShopConfig> DiamondShopConfigs { get; set; } = new List<DiamondShopConfig>();
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}
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}
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