76 lines
1.9 KiB
C#
76 lines
1.9 KiB
C#
using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
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using Assets.MyGame.Scripts.Net.API.UserData_SubClass;
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using System;
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using System.Collections.Generic;
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namespace Assets.MyGame.Scripts.Net.API
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{
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/// <summary>
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/// 活动配置实体类(独立于 GameConfig)
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/// 商店金币/钻石、签到、救济金等已从 GameConfig 迁移至此
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/// </summary>
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[Serializable]
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public class ActivityConfig
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{
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/// <summary>
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/// 数据ID
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/// </summary>
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public string id;
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/// <summary>
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/// 是否删除
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/// </summary>
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public bool isDelete;
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/// <summary>
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/// 创建人信息
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/// </summary>
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public OptionUserInfo createInfo;
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/// <summary>
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/// 战令配置
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/// </summary>
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public BattleOrderConfig battleOrderConfig;
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/// <summary>
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/// 救济金配置
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/// </summary>
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public ReliefConfig reliefConfig;
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/// <summary>
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/// 签到活动配置
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/// </summary>
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public SignActivityConfig signActivityConfig;
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/// <summary>
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/// 金币商城配置
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/// </summary>
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public List<GoldShopConfig> goldShopConfigs;
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/// <summary>
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/// 钻石商城配置
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/// </summary>
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public List<DiamondShopConfig> diamondShopConfigs;
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/// <summary>
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/// 注册配置
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/// </summary>
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public RegisterConfig registerConfig;
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/// <summary>
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/// 捕鱼返利配置
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/// </summary>
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public FishingReturnConfig fishingReturnConfig;
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/// <summary>
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/// 抽奖活动配置
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/// </summary>
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public LotteryActivityConfig lotteryActivityConfig;
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/// <summary>
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/// 排名奖励配置
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/// </summary>
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public RankingRewardConfig rankingRewardConfig;
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}
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}
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