33 lines
915 B
C#
33 lines
915 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UIHome_BY_SettingPanel : SubUIBase
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{
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public Button btn_ExitGame;
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public Slider slider_AudioMusic;
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public Slider slider_AudioEffect;
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public override void Awake()
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{
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base.Awake();
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btn_ExitGame.onClick.AddListener(() =>
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{
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Application.Quit();
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});
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slider_AudioMusic.value = PlayerPrefs.GetFloat("AudioMusic");
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slider_AudioEffect.value = PlayerPrefs.GetFloat("AudioEffect");
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slider_AudioMusic.onValueChanged.AddListener((a) =>
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{
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PlayerPrefs.SetFloat("AudioMusic", a);
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PlayerPrefs.Save();
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});
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slider_AudioEffect.onValueChanged.AddListener((a) =>
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{
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PlayerPrefs.SetFloat("AudioEffect", a);
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PlayerPrefs.Save();
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});
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}
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}
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